Sports Rules And Markets Explanation

SOCCER

All Soccer bets are based on regular time unless otherwise stated in the market name.


Settlement Source Priority

For the settlement of sports betting markets, results will be determined using the following source priority order. The first available and applicable source in the hierarchy will be considered final.

Corner, Booking & Goalscorer Markets

  1. Official competition or club sources
  2. Data Provider

Player Specials (PS) Markets & Tackles

  1. OPTA
  2. Official competition or club sources
  3. Data Providers


*In the event of discrepancies between sources, the above priority order shall apply, unless there is clear video evidence of the respective event.


Main Markets*

*Some of the below listed markets might appear under E-Soccer (same rules apply)

1X2: You have to predict the outcome of the match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

Double chance: You have to predict the outcome of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

Total (Over/Under): You have to predict if the total number of goals scored during the match will be over or under the line indicated.

To Qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.

Both teams to score (GG/NG): there are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).

Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Next goal: You have to predict which Team will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).

Which team will win the rest of the match: Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0.

Correct Score: predict the exact result of a match, that is, to the exact score at the end of the match, for example: (1-0, 3-0, 2-3…)

Handicap (2 way): bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team. For the settlement of Asian lines (+/-2.0, +/-2.25, +/-2.75 etc. please refer to the relevant table).

Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in brackets.

For example, (0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the hometeam has one goal advantage.

Bet Types available on this market:

1H (0:1): The home team will win the match with 2 or more goals difference

XH (0:1): The home team will win the match with 1 goal difference

2H (0:1): The away team will win the match or will draw

1H (0:2): The home team will win the match with 3 or more goals difference

XH (0:2): The home team will win the match with 2 goal difference

2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference

1H (0:3): The home team will win the match with 4 or more goals difference

XH (0:3): The home team will win the match with 3 goal difference

2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference

1H (1:0): The home team will win the match or will draw

XH (1:0): The away team will win the match with 1 goal difference

2H (1:0): The away team will win the match with 2 or more goals difference

1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference

XH (2:0): The away team will win the match with 2 goal difference

2H (2:0): The away team will win the match with 3 or more goals difference

1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference

XH (3:0): The away team will win the match with 3 goal difference

2H (3:0): The away team will win the match with 4 or more goals difference

Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the outcome of the match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).

Last Goal: In this market we must predict which of the two teams will score the last Goal of this game.

If you selected the None option, you are indicating that no more goals will be scored.

Winning margin: in this type of bets, you predict which team will win and by how much margin it will win.

Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the match will be over or under the spread indicated.

Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the match will be over or under the spread indicated.

Exact Goals: You have to predict the exact number of goals scored during the match. The possible outcomes are 0 goals, 1,2,3,4,5+ .

Which team to score: consists of predicting if only the home team, the away team, both teams or neither will score in the match. It consists of selecting YES or NO if one of the following betting markets available in the special section is chosen.

Home No bet (1 no bet): You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away No bet (2 no bet): You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

Home Exact Goals: You have to predict the exact number of goals scored from the Home team during the match. The possible outcomes are 0 goals, 1,2,3+.

Away Exact Goals: You have to predict the exact number of goals scored from the Away Team during the match. The possible outcomes are 0 goals, 1,2,3+.

Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0″, bets are counted as “even”.

Odd/Even Home: You have to predict if the number of goals scored by the home team during the match is going to be odd or even. If the home team does not score any goal the winning selection is even.

Odd/Even Away: You have to predict if the number of goals scored by the away team during the match is going to be odd or even. If the home team does not score any goal the winning selection is even.

Home to Score: You have to predict whether the home team will score at least one goal during the match.

Away to Score: You have to predict whether the away team will score at least one goal during the match.

Multigoals: You have to predict the number of goals scored during the match based on different ranges offered.

Home Multigoals: You have to predict the number of goals scored from the Home team during the match based on different ranges offered.

Away Multigoals: You have to predict the number of goals scored from the Away Team during the match based on different ranges offered.

Next scoring type: You have to predict the scoring type between the following outcomes:

➔Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal;

➔ Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count;

➔ Own Goal: If goal is declared as an own goal;

➔ Header: The scorers last touch has to be with the head;

➔ Shot: Goal has to be with any other part of the body than the head and the other types do not apply;

➔ No Goal.

Will there be a penalty shootout: You have to predict if in the match there will be a penalty shootout

Overtime Yes/No:You have to predict whether the match will go to an extra-time period.

Method of Victory: You have to predict how the home team or away team will qualify to the next round (or win, in case of a championship final). There are six (6) possible outcomes offered:

– Home team wins in regular time

– Away team wins in regular time

– Home team wins in extra time

– Away team wins in extra time

– Home team wins after penalty shots

– Away team wins after penalty shots


Overtime & goal: You have to predict if the match will go to the Overtime and will there be a goal (Yes) or not (No).

Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.

Overtime - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider Overtime only.

Overtime - next goal : You have to predict which Team during the Overtime period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).

Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be over or under the spread indicated.

Overtime – handicap: You have to predict the final result of the Overtime taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.

Overtime - correct score: You have to predict the correct score of the Overtime only.

Penalty shootout – winner: You have to predict which team will win the penalty shootout (1-2).

Penalty shootout - xth penalty scored: You have to predict if the penalty “x” will be scored or not during the penalty shootout.

Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty shootout. 3 Possible outcomes: 1, X, 2.

Penalty shootout - winning margin: You have to predict the margin of victory for the penalty shootout for the home or away team, or whether the match ends in a draw.

Penalty shootout – total: You have to predict if the total goals scored during the penalty shootout will be Over or Under.

Penalty shootout - Home total: You have to predict if the total goals scored from the Home team during the penalty shootout will be Over or Under.

Penalty shootout - Away total: You have to predict if the total goals scored from the Away team during the penalty shootout will be Over or Under.

Penalty shootout - exact goals: You have to predict if the exact goals scored during the penalty shootout. 7 are the possible outcomes: 0-4,5,6,7,8,9,10+.

Penalty shootout - odd/even: You have to predict if the numbers of goals scored during the penalty shootout period will be odd or even.

Penalty shootout - Home odd/even: You have to predict if the numbers of goals scored from the Home team during the penalty shootout period will be odd or even.

Penalty shootout - Away odd/even: You have to predict if the numbers of goals scored from the Away team during the penalty shootout period will be odd or even.

Penalty shootout - correct score: You have to predict the correct score during the penalty shootout period.

Penalty shootout - winner & total: : You have to predict the outcome 1X2 of the penalty shootout together with the number of goals scored by considering the indicated spread.

Result At Extra Time Half-time (including normal time goals): You have to predict the result of the 1st half of the extra time.

Extra Time Xth Team To Score (including normal time goals): You have to predict which team will score the Xth goal in the extra time.

Correct Score At Extra Time Half-time (including normal time goals): You have to predict the correct score in the end of the 1st half of the extra time.

Overtime 1st Half Total Goals (including normal time goals): You have to predict the number of goals (over/under) on the 1st half of the overtime.

Asian Handicap At Extra Time Half-time (including normal time goals): You have to predict the result of the 1st half of the extra time, taking in consideration the handicap in brackets.

Result After X Minutes: You have to predict the result of the match after X minutes.

Total Goals Over / Under After X Minutes: You have to predict the number of goals (over/under) after X minutes.

Asian Handicap After X Minutes: You have to predict the result after X minutes, taking in consideration the handicap in brackets.

Overtime - handicap: You have to predict the result after applying the specified handicap in overtime.

Home Team to Win: You have to predict whether the home team will win the match.

Away Team to Win: You have to predict whether the away team will win the match.

First Half Markets

1st half - 1x2: You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.

1st half - Total: You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.

1st half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider the 1st Half only.

1st half - Next goal : You have to predict which Team during the 1st Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).

1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes: 1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).

1st half - draw no bet: You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.

1st Half Handicap (2 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets.

1st Half Handicap (3 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.

1st half - Home Team exact goals: You have to predict the number of goals that will be scored from the Home team during the first half of the match.

1st half -Away Team exact goals: You have to predict the number of goals that will be scored from the Away team during the first half of the match.

1st half - odd/even: You have to predict if the number goals scored during the first half only is going to be odd or even. The half time score line 0-0 is considered even.

1st half - both teams to score: You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.

1st half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the first half of the match.

1st half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the first half of the match.

1st half - 1x2 & both teams to score: You have to predict the outcome of the 1st half and whether the both teams will score or not in the 1st half only.

1st half - 1x2 & total: You have to predict the combination of the half time result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated. There are 6 possible outcomes:

1&Ov=The home team wins the first half and total goals is over the spread

1&Un=The home team wins the first half and total goals is under the spread

X&Ov= The first half finishes in a draw and total goals is over the spread

X&Un= The first half finishes in a draw and total goals is under the spread

2&Ov= The away team wins the first half and total goals is over the spread

2&Un= The away team wins the first half and total goals is under the spread

1st half - correct score: You have to predict the correct score of the first half of the match.

1st half – multigoals: You have to predict the number of goals scored during the 1st half based on different ranges offered.

1st Half Home to Score: You have to predict whether the home team will score at least one goal during the 1st Half.

1st Half Away to Score: You have to predict whether the away team will score at least one goal during the 1st Half.

1st Half Double Chance & GG/NG: You have to predict the outcome of the 1st Half with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score in the 1st half or not.

1st Half Multigoals: You have to predict the number of goals scored during the 1st half based on different ranges.

1st Half 1X2 or GG/NG: You have to predict the winning outcome of the 1st Half OR whether both, one or neither teams will score in the 1st Half. Only one prediction has to occur for the bet to be a winner.

Last Goal 1st Half: You have to predict the team that will score the last goal in the first half of the match.

1st Half - Total Goal Kicks: You have to predict the total number of Goal Kicks taken by both teams combined during the first half

1st Half - Goal Range: You have to predict the range of total goals scored in the first half.

Overtime - 1st Half Total: You have to predict the total number of goals scored in the first half of overtime.

1st Half - Home Team Total Fouls: You have to predict the total number of fouls committed by the Home Team in the first half.

1st Half - Away Team Total Fouls: You have to predict the total number of fouls committed by the Away Team in the first half.

1st Half - Home Team Total Throw Ins: You have to predict the total number of throw-ins taken by the Home Team in the first half.

1st Half - Away Team Total Throw Ins: You have to predict the total number of throw-ins taken by the Away Team in the first half.

1st Half - Total Throw Ins: You have to predict the total number of throw-ins taken in the first half.

1st Half - Throw Ins Handicap: You have to predict the first-half result after applying the specified throw-ins handicap.

1st Half - Draw No Bet: You have to predict the winner of the first half, with stakes returned if the first half ends in a draw.

1st Half - Handicap: You have to predict the first-half result after applying the specified handicap.

1st Half - Home Team Clean Sheet: You have to predict whether the Home Team will concede no goals in the first half.

1st Half - Away Team Clean Sheet: You have to predict whether the Away Team will concede no goals in the first half.

1st half - 1X2 Yellow Cards: You have to predict which team will receive more yellow cards in the first half: Home Team, Away Team, or Tie if both teams receive the same number of yellow cards.

Overtime 1st half - 1x2: You have to predict the result of the first half of overtime.

1st half - Away Team odd/even: You have to predict whether the total number of goals scored by the Away Team in the first half will be odd or even.

1st half - Home Team odd/even: You have to predict whether the total number of goals scored by the Home Team in the first half will be odd or even.

1st half overtime - total: You have to predict the total number of goals scored in the first half of overtime.

1st half overtime - double chance: You have to predict two possible outcomes in the first half of overtime.: Home Team win or draw, draw or Away Team win, Home Team win or Away Team win

1st half overtime - which team to score: You have to predict which team will score in the first half of overtime.

1st half overtime - corners Odd/Even: You have to predict whether the total number of corners in the first half of overtime will be odd or even.

1st half overtime - correct score: You have to predict the exact correct score in the first half of overtime.

1st half overtime - Home Team total: You have to predict the total number of goals scored by the Home Team in the first half of overtime.

1st half overtime - Away Team total: You have to predict the total number of goals scored by the Away Team in the first half of overtime.

1st half overtime - both teams to score: You have to predict whether both teams will score in the first half of overtime.

Second Half Markets

2nd half - 1x2: You have to predict the outcome of the second half of the match only. Goals scored in the first half of the match do not count.

2nd half - Total: You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.

2nd half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider the second Half only.

2nd half - Next goal : You have to predict which Team during the second Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none , 2 (the away team score).

2nd half - double chance: You have to predict the outcome of the second Half. There are 3 possible outcomes: 1X (at the end of the second Half the home team wins or draws), X2 (at the end of the second Half the away team wins or draws), 12 (at the end of the second Half the home team wins or the away team wins).

2nd half - draw no bet: You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.

2nd Half Handicap (2 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets.

2nd st Half Handicap (3 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.

2nd half - competitor1 exact goals: You have to predict the number of goals that will be scored from the Home team during the second half of the match.

2nd half - competitor2 exact goals: You have to predict the number of goals that will be scored from the Away team during the second half of the match.

2nd half - odd/even: You have to predict if the number goals scored during the second half only is going to be odd or even. The score line 0-0 is considered even.

2nd half - both teams to score: You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.

2nd half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the second half of the match.

2nd half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the second half of the match.

2nd half - 1x2 & both teams to score: You have to predict the outcome of the second half and whether the both teams will score or not in the second half only.

2nd half - 1x2 & total: You have to predict the combination of the second half result of the match and whether the total number of goals scored in the second half will be over or under the spread indicated. There are 6 possible outcomes:

1&Ov=The home team wins the second half and total goals is over the spread

1&Un=The home team wins the second half and total goals is under the spread

X&Ov= The second half finishes in a draw and total goals is over the spread

X&Un= The second half finishes in a draw and total goals is under the spread

2&Ov= The away team wins the second half and total goals is over the spread

2&Un= The away team wins the second half and total goals is under the spread

2nd half - correct score: You have to predict the correct score of the second half of the match.

2nd half – multigoals: You have to predict the number of goals scored during the second half based on different ranges offered.

2nd Half Home to Score: You have to predict whether the home team will score at least one goal during the second Half.

2nd Half Away to Score: You have to predict whether the away team will score at least one goal during the second Half.

2nd Half Double Chance & GG/NG: You have to predict the outcome of the second Half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.

2nd Half Multigoals: You have to predict the number of goals scored during the second half based on different ranges.

2nd Half 1X2 or GG/NG: You have to predict the winning outcome of the second Half OR whether both, one or nether teams will score in the second Half. Only one prediction has to occur for the bet to be a winner.

Last Goal 2nd Half: You have to predict the team that will score the last goal in the second half of the match.

2nd Half - Total Goal Kicks: You have to predict the total number of Goal Kicks taken by both teams combined during the second half

2nd Half - Handicap: You have to predict the second-half result after applying the specified handicap.

2nd Half - Exact Goals: You have to predict the exact number of goals scored in the second half.

2nd Half - Both Teams to Score: You have to predict whether both teams will score during the second half.

2nd Half - Home Team Clean Sheet: You have to predict whether the Home Team will concede no goals in the second half.

2nd Half - Away Team Clean Sheet: You have to predict whether the Away Team will concede no goals in the second half.

2nd Half - Home Team Total Fouls: You have to predict the total number of fouls committed by the Home Team in the second half.

2nd Half - Away Team Total Fouls: You have to predict the total number of fouls committed by the Away Team in the second half.

2nd Half - Total Throw Ins: You have to predict the total number of throw-ins taken in the second half.

2nd half - 1X2 Yellow Cards: You have to predict which team will receive more yellow cards in the second half: Home Team, Away Team, or Tie if both teams receive the same number of yellow cards.

2nd half - Away Team odd/even: You have to predict whether the total number of goals scored by the Away Team in the second half will be odd or even.

2nd half - Home Team odd/even: You have to predict whether the total number of goals scored by the Home Team in the second half will be odd or even.

Combo Markets

1X2 & GG: You have to predict if both teams score and the outcome of the match together with the final result. 6 possible outcomes are offered:

1&GG=The home team will win and both teams will score;

X&GG=The teams will draw and both teams will score;

2&GG=The away team will win and both teams will score;

1&NG=The home team will win and at least one team won't score;

X&NG=The teams will draw and at least one team won't score;

2&NG=The away team will win and at least one team won't score.

Total & GG/NG: You have to predict the market Total (Under/Over goals) together with both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). The bet offers 4 possible outcomes: Over&GG, Over&NG, Under&GG, Under&NG.

1X2 & O/U: You have to predict the outcome of the match together with the number of goals scored during the match by considering the indicated spread. Six outcomes are possible: 1&Over “X”, X&Over “X”, 2&Over “X”, 1&Under “X”, X&Under “X”, 2&Under “X”

1st/2nd half GG/NG: : You have to predict the outcome the Halftime/Fulltime of the match together with both teams will score. 4 possible outcomes are offered:

no/no, yes/no, yes/yes, no/yes.

Total 2.5 or GG/NG: You have to predict the number of goals in the match is over or under the indicated spread OR whether both, one or neither teams will score in the match. 4 outcomes are possible:

Over 2.5 or NG, Over 2.5 or GG, Under 2.5 or NG, Under 2.5 or GG

1x2 & Total (O/U) & GG/NG : You have to predict the combination of the final result of the match and the result of both teams to score market and the match will be over or under the spread indicated.

1x2 & Multigoals {Score}: You have to predict the combination of the final result plus if the range of total goals scored during the match will be between the indicated range.

Both team to score + Multigoals {Score}: You have to predict the combination of both teams to score market plus if the range of total goals scored during the match will be between the indicated range.

First goal & 1x2 (Matchflow): You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:

1-1st goal & 1

1-1st goal & X

1-1st goal & 2

2-1st goal & 1

2-1st goal & X

2-1st goal & 2.

No Goal (0-0).

Double chance (match) & 1st half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.

Double chance (match) & 2nd half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.

Double chance & GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.

Double chance & total: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

Halftime/fulltime & total: You have to predict the halftime-fulltime result plus the total goals will be over or under the indicated spread.

Halftime/fulltime & 1st half total: You have to predict the halftime-fulltime result plus the total goals in the first half will be over or under the indicated spread.

Halftime/fulltime & exact goals: You have to predict the halftime-fulltime result plus the exact goals scored during the match.

3 Chance Mix (Home or over, Home or under, Draw or over, Draw or under, Away or over, Away or under, Home or GG, Draw or GG, Away or GG, Home or any clean sheet, Draw or any clean sheet, Away or any clean sheet): You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match OR the total amount of goals of the match.

Under 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread.

Example: Under 1,5/Under 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are under 1,5.

Under 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.

Example: Under 1,5/Over 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are Over 1,5.

Over 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread.

Example: Over 1,5/Under 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half are under 1,5.

Over 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.

Example: Over 1,5/Over 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half is Over 1,5.

Halftime OR Fulltime: You have to predict the winning outcome of the match OR the first half. Only one prediction has to occur for the bet to be a winner.

1X2 Halftime/Double Chance FT: You have to predict the halftime result together with 3 possible double chance outcomes (1X, 12 & X2) of the match.

Double Chance HT/1X2 FullTime: You have to predict the halftime double chance result together with the final result of the entire match.

DC Halftime/DC Fulltime: Bet on the double chance result of both the 1st half and the full time.

At least a Half X: You have to predict if there will be at least a half that ends with a draw. For example: 1st HT 1-1 / FT 1-2 . The outcome win=Yes.

Double chance or Both teams to score: You have to predict the winning outcome of the match (Double Chance) OR whether both, one or neither teams will score in the match. Only one prediction has to occur for the bet to be a winner.

Double chance or Over/Under: You have to predict the winning outcome of the match (Double Chance) OR whether both, one or neither teams will score in the match. Only one prediction has to occur for the bet to be a winner.

Over X Home Team + Over Y Awat Team: You have to predict whether the number of goals in the Home team will be Over the indicated spread, plus if the number of goals in the Away team only will be Over the indicated spread.

Over X Home Team + Under Y Away Team: You have to predict whether the number of goals in the Home team will be Over the indicated spread, plus if the number of goals in the Away team only will be Under the indicated spread.

Under X + Under Y Away Team:You have to predict whether the number of goals in the Home team will be Under the indicated spread, plus if the number of goals in the Away team only will be Under the indicated spread.

Under X Home Team + Over Y Away Team: You have to predict whether the number of goals in the Home team will be Under the indicated spread, plus if the number of goals in the Away team only will be Over the indicated spread.

1st half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.

2nd half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.

Double Chance 1X & {total} & Both teams to score: You have to predict the combination of the final result double chance (1X) and the result of both teams to score market and the match will be over or under the spread indicated.

Double Chance X2 & {total} & Both teams to score: You have to predict the combination of the final result double chance (X2) and the result of both teams to score market and the match will be over or under the spread indicated.

Double Chance 12 & {total} & Both teams to score: You have to predict the combination of the final result double chance (12) and the result of both teams to score market and the match will be over or under the spread indicated.

Both teams to score 1st Half & Multigoal (match): You have to predict the combination of both teams to score on the First Half of the match, plus if the range of total goals scored during the match will be between the indicated range.

Multigoals Home & Multigoals Away: You have to predict the number of goals scored during the match from the Home team and the Away team based on different ranges offered.

Multigoal 1st Half & Multigoal 2nd Half: You have to predict the number of goals scored during the first half of the match and the second half, based on different ranges offered.

Combo Var (1X2 match + Var Y/N): You have to predict the correct combination of the match result and whether there will be VAR (with monitor review) or not. There are 6 possible outcomes:

Team 1 and Yes

Team 1 and No

Draw and Yes

Draw and No

Team 2 and Yes

Team 2 and No

1st Half - Home Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Home Team during the first half

2nd Half - Home Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Home Team during the second half

Away Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Away Team during the match

1st Half - Away Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Away Team during the first half

2nd Half - Away Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Away Team during the second half


Corner Markets

Corners awarded but not taken do not count, unless otherwise stated in the market name. Corners awarded but not taken do not count, unless otherwise stated in the market name.

Corner 1x2: You have to predict which team in the match will be awarded the most corners.

Next corner: You have to predict which team will be awarded the next corner of the match.

Last corner: You have to predict which team will be awarded the Last corner of the match.

Corner handicap: You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.

Total corners: You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.

Home total corners: You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.

Away total corners: You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.

Corner range: You have to predict the range of corners taken in the match.

Home corner range: You have to predict the range of corners taken in the match from the Hometeam.

Away corner range: You have to predict the range of corners taken in the match from the Away Team.

Odd/even corners: You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.

Race to x corners: You have to predict which team will reach the number x of corners first during the match.

1st half - corner 1x2: You have to predict which team will have more corners in the first half (1X2).

1st half - xth corner: You have to predict which team will be awarded the next corner during the 1st half period of the match.

1st half last corner: You have to predict which team will be awarded the Last corner during the 1st half of the match.

1st half - corner handicap: You have to predict the team who takes the most corners in the 1st half of the match taking into consideration the handicap spread offered.

1st half - total corners: You have to predict if the total amount of corners in the first half of the match will be over or under the total spread (Over/Under).

1st half - Home total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Home team will be over or under the total spread (Over/Under).

1st half - Away total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Away team will be over or under the total spread (Over/Under).

1st half - Home exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Hometeam. 4 possible outcomes: 0-1, 2,3,4+.

1st half - Away exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Away Team. 4 possible outcomes: 0-1, 2,3,4+.

1st half - corner range: You have to predict the range of corners taken in the 1st half of the match.

1st half - odd/even corners: You have to predict whether the total corners taken in the first half of the match is an odd or even number. No corners awarded = even

1st half - race to x corners: You have to predict which team will reach the number x of corners first during the 1st half of the match.

Total Corners (Over-exact-Under): You have to predict if the number of corners during the match will be over, under, or exact the indicated spread.

1st Half - Total Corners (Over-exact-Under): You have to predict if the number of corners in the 1st Half will be over, under or exact the indicated spread.

1X2 Match + 1X2 Corners: You have to predict the correct combination for the outcome of the match and which team will take the most corners at the end of the match.

1X2 Match & Over/Under Corners: You have to predict the correct combination for the outcome of the match and if the total number of corners in the match are more or less than the indicated line at the end of the match.

Booking Markets

*The booking markets are being calculated as defined below, depending on whether they are booking markets or booking markets with points (if are being defined with points, it will be specified in the market's title).


Booking markets

A yellow card counts as one card. A red card counts as two cards. If a player gets one yellow plus a second yellow driving to a red card, this counts overall as three cards. As a result, a player cannot receive more than three cards. Settlement will be based on all available card data that appear during the normal playing time of an event. Cards shown after the final whistle will not be taken under consideration. Cards in non-playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration. Cards issued during half-time contribute towards 2nd half markets/totals.

Booking markets with points

A yellow card counts as 10 points and the red and the second yellow-red as 25. The second yellow for a player that leads to a red card is not counted. As a result, a player cannot receive more than 35 points. Settlement will be based on all available card data that appears during the normal playing time of an event .Cards shown after the final whistle not to be taken under consideration. Cards in non-playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration additionaly, if the player was on the bench when he got the card, it doesn’t count, even if he later enters the field to play. Cards issued during half-time contribute towards 2nd half markets/totals.

Booking 1x2: You have to predict which of the two teams will receive the most number of bookingsduring the match.

Next booking: You have to predict which team during the match will receive the booking card specified in the bet.

Total booking points: You have to predict if the total number of booking points awarded during the match is over or under the spread indicated.

Total bookings: You have to predict if the total number of bookings awarded during the match is over or under the spread indicated.

Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the match is over or under the spread indicated.

Away total bookings: You have to predict if the total number of bookings awarded for the Away team during the match is over or under the spread indicated.

Exact bookings: You have to predict the exact number of bookings awarded during the match.

Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the match.

Away exact bookings: You have to predict the exact number of bookings awarded from the Away team during the match.

Booking point range: You have to predict the range of booking points awarded from the teams during the match.

5 are the possible outcomes: 0-3, 31-45, 46-60, 61-75, 76+.

Sending off: You have to predict if a red card will be drawn or not during the match.

Home sending off: You have to predict if a red card will be drawn or not during the match for the Home team.

Awaysending off: You have to predict if a red card will be drawn or not during the match for the Away team.

1st half - booking 1x2: You have to predict which of the two teams will receive the most number of bookings during the 1st half of the match.

1st half - Next booking: You have to predict which team during the 1st half of the match will receive the booking card specified in the bet.

1st half - total booking points: You have to predict if the total number of booking points awarded during the 1st half of the match is over or under the spread indicated.

1st half - total bookings: You have to predict if the total number of bookings awarded during the 1st half of the match is over or under the spread indicated.

1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.

1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.

1st half - exact bookings: You have to predict the exact number of bookings awarded during the 1st half of the match.

1st half - Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the 1st half of the match

1st half - Away exact bookings: : You have to predict the exact number of bookings awarded from the Away team during the 1st half of the match

1st half - booking point range: You have to predict the range of booking points awarded from the teams during the 1st half of the match. 4 are the possible outcomes: 0-10, 11-25, 26-40, 41+.

1st half - sending off: You have to predict if a red card will be drawn or not during the 1st half of the match.

1st half - Home sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Home team.

1st half - Away sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Away team.

Total bookings odd/even: You have to predict whether the total number of bookings will be odd or even.

1st half - total bookings handicap: You have to predict the result after applying the specified bookings handicap in the first half..

First Player To Be Booked: You have to predict which player will be booked first.

1st half - Red Card: You have to predict whether a red card will be shown in the first half.

2nd half - Red Card: You have to predict whether a red card will be shown in the second half.

Total Red cards: You have to predict the total number of red cards during the match.

Home Team Total Red cards: You have to predict the total number of red cards received by the Home Team during the match.

Away Team Total Red cards: You have to predict the total number of red cards received by the Away Team during the match.

Overtime - total bookings: You have to predict the total number of bookings in overtime.


Goalscorer Markets / Player Specials Markets

Bets apply to regular time unless otherwise stated in the market name. Own goals (based on official authority) omitted or count as “no Scorer” if the game has only “own goals”.

Betting First Goalscorer will be VOID if a player never plays or comes in the pitch after the first goal of the game has been scored, except in the case of an own goal, which is ignored.

Bets on Last Goalscorer will be VOID if a player never plays. Player to score apply for any player, whatever

the time he entered the game.

Bets on Anytime Goalscorer, apply to any player involved in the game, regardless of the time they enter the game. Bets on Anytime goalscorer will be VOID if a player never plays.

In case a match is abandoned but there has been at least one Scorer, bets on the first Goalscorer apply and bets on the last goalscorer are void. Anytime Goalscorer market for this player is settled as winner and bets on other players are void.

Anytime Goalscorer: You have to predict that the selected player will score at least one goal during the match. If the selected player doesn’ t take part in the match the bet will be voided.

First Goalscorer: You have to predict if the selected player will score the first goal of the match. If a player never plays or comes into the pitch after the first goal of the game has been scored the bet is Void.

If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser.

Next Goalscorer:You have to predict if the selected player will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.

Last Goalscorer: You have to predict that the selected player will score the last goal of the match. If the selected player doesn’ t take part in the match the bet will be voided. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored.

Anytime goalscorer & 1x2: You have to predict a player to score anytime in the match plus predict the final result of the game combined.

Anytime goalscorer & correct score: You have to predict a player to score anytime in the match plus predict the exact final score of the game combined.

xth goalscorer & 1X2: You have to predict a player to score the goal “x” in the match plus predict the final result of the game combined.

xth goalscorer & correct score: You have to predict a player to score the goal “x” in the match plus predict the exact final score of the game combined.

Player to score 2+: You have to predict that the selected player will score at least two goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least two goals the bet is lost independently from the final result of the match.

Player to score 3+: You have to predict that the selected player will score at least three goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least three goals the bet is lost independently from the final result of the match.

Home team xth goalscorer: You have to predict if the selected player from the Home team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.

Away team xth goalscorer: You have to predict if the selected player from the Away team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.

Most shots: You have to predict which of the given players will record the most shots.

Most shots on goal: You have to predict which of the given players will record the most shots on goal.

Anytime Goalscorer First Half: You have to predict if a player will score during the first half of the match.

Anytime Goalscorer Second Half: You have to predict if a player will score during the second half of the match.

First or Last Goalscorer: You have to predict if a player will score First or Last during the match.

First and Last Goalscorer: You have to predict which player will score First and Last during the match.

Anytime Goalscorer + Double Chance: You have to predict if a player will score anytime in the match plus the final result Double Chance.

xth Goalscorer + Double Chance: You have to predict if a player will score the xth goal in the match plus the final result Double Chance.

Anytime Goalscorer + Multiscores: You have to predict if a player will score anytime in the match plus the multiscore of the match.

xth Goalscorer + Multiscores: You have to predict if a player will score the xth goal in the match plus the multiscore of the match.

Anytime Goalscorer + Total {total}: You have to predict if a player will score anytime in the match plus if the total number of goals during the match will be Over or Under.

xth Goalscorer + Total {total}: You have to predict if a player will score the xth goal in the match plus if the total number of goals during the match will be Over or Under.

Anytime Goalscorer + Both Teams to score: You have to predict if a player will score anytime in the match plus if Both teams will score.

xth Goalscorer + Both Teams to score: You have to predict if a player will score the xth goal in the match plus if Both teams will score.

Anytime Goalscorer or the substitute to score: You have to predict if, during the match, the player "X" or whoever will take his place from the bench will score (result YES), or not (result NO), at least one goal. For the purposes of the bet, only the player "X" and his direct substitute from the bench are considered.

Anytime Goalscorer + 1X2 + Over/Under X goals: You have to predict the exact combination of these 3 markets - Anytime goalscorer (if during the match, the player "X", will score at least one goal), 1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the match, will be over or under the indicated line). There are 6 possible outcomes for this bet:

Anytime scorer + 1 + Under

Anytime scorer + 1 + Over

Anytime scorer + 2 + Under

Anytime scorer + 2 + Over

Anytime scorer + Draw + Under

Anytime scorer + Draw + Over

1st Goalscorer + 1X2 + Over/Under X goals. You have to predict the exact combination of these 3 markets - 1st goalscorer (if during the match, the player "X", will be the first scorer of the match), 1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the match, will be over or under the indicated line). There are 6 possible outcomes for this bet:

1st Goalscorer + 1 + Under

1st Goalscorer + 1 + Over

1st Goalscorer + 2 + Under

1st Goalscorer + 2 + Over

1st Goalscorer + Draw + Under

1st Goalscorer + Draw + Over

Player or his substitute to be shown a card: You have to predict if, during the match, the player "X" or whoever will take his place from the bench will be shown a card (Yellow or Red) (result YES), or not (result NO). For the purposes of the bet, only the player "X" and his direct substitute from the bench are considered.

Anytime Goalscorer 15 minutes: You have to predict a player to score in the 1st 15 minutes of the match.

Anytime Goalscorer + HF/FT: You have to predict a player to score anytime in the match plus the Halftime/Fulltime market.

Anytime Goalscorer + 1X2 + Both teams to score: You have to predict a player to score anytime in the match plus predict the final result of the match plus if both teams will score or not.

Anytime goalscorer + 1X2 + Both Teams to Score + Total: You have to predict if the player will score anytime in the match plus the final result of the match, plus if both teams will score at least one goal in the match plus if the total number of goals during the match will be Over or Under combined.

First Goalscorer + 1X2 + Both teams to score: You have to predict a player to score the first goal of the match plus predict the final result of the match plus if both teams will score or not.

First goalscorer + 1X2 + Both Teams to Score + Total: You have to predict if the player will score the first goal of the match plus the final result of the match, plus if both teams will score at least one goal in the match plus if the total number of goals during the match will be Over or Under combined.

First goalscorer + Halftime/Fulltime: You have to predict if the player will score the first goal of the match plus the Halftime/Fulltime market.

First goalscorer Home Team: You have to predict if the player will score the first goal of the match for the home team.

First goalscorer Away Team: You have to predict if the player will score the first goal of the match for the away team.

Last goalscorer & 1x2: You have to predict if the player will score the last of the match plus predict the final result of the match.

Last goalscorer & Both Teams to score: You have to predict if the player will score the last goal of the match plus predict if both teams will score at least one goal in the match.

Last goalscorer & Double chance: You have to predict if a player will score the last goal of the match plus the final result Double Chance.

Last goalscorer & Correct score: You have to predict if a player will score the last goal of the match plus the correct score of the match.

Last goalscorer Home Team: You have to predict if the player will score the last goal of the match for the home team.

Last goalscorer Away Team: You have to predict if the player will score the last goal of the match for the away team.

Last Goalscorer + Both Teams to Score: You have to predict if the player will score the last goal of the match plus if both teams will score at least one goal in the match.

To Score and Get Booked: You have to predict if the player will score at least one goal and will receive at least a card in the same match.

To Score and Give an Assist: You have to predict if the player will score at least one goal and give at least one assist in the same match.

To Score OR Get Booked: You have to predict if the player will score at least one goal or will receive at least a card in the same match.

Player to score an own goal: You have to predict if the player will score an own goal in the match.

Player to score in both halves: You have to predict if the player will score at least one goal in both halves of the match.

Woodwork/Crossbar Player: You have to predict if the player will hit the woodwork or crossbar during the match. If the ball hits the woodwork/crossbar and ends up in goal, it does not count as woodwork/crossbar.

Player Sent off: You have to predict if the player will be sent off during the match.

Player shots + 1X2: You have to predict the result of the match plus if the number of shots of the player is over or under the line indicated.

Player shots on goal at least + 1X2: You have to predict the result of the match plus if the number of shots on goal of the player is over or under the line indicated.

Anytime Goalscorer OR the substitute to score OR Woodwork: You have to predict if during the match, the player X, or the player who replaces him from the bench, will score at least one goal or will hit the post/woodwork. The Outcome ‘YES’ will be winning if one of the following will occur: (1) the player X will score at least one goal or the player X will hit the post/woodwork (2) the player X will score at least one goal and will hit at least one post/woodwork (3) the player X will not score and will not hit the post/woodwork, but the substitute that replaces him from the bench will score at least one goal (4) the player X will not score and will not hit the post/woodwork, but the player that replaces him from the bench will hit at least one post/woodwork (5) the player X will not score and will not hit the post/woodwork, but the substitute that replaces him from the bench will score at least one goal and will hit at least one post/woodwork (6) the player X and the player that replaces him from the bench will both score at least one goal (7) the player X and the player that replaces him from the bench will both hit at least one post/woodwork. The Outcome ‘NO’ will be winning if one of the following will occur: (1) the player X or the substitute that replaces him from the bench will not score and will not hit the post/woodwork (2) the player X will not score, will not hit the post/woodwork and will not be substituted (3) the player X will enter the match from the bench, will not score and will not hit the post/woodwork and will not be substituted. If the player X does not take part in the match, bets will be voided. If the player X participates in the match at anytime, all bets remain valid.

To Score and Get Booked and Assist: You need to predict if the player will score at least one goal, make at least one assist and receive a card (yellow or red) in the match.

To Score or Get Booked or Assist: You need to predict if the player will score at least one goal OR make at least one assist OR receive a card (yellow or red) in the match.

Player shots on goal and substitute (incl. woodwork): You need to predict if the total sum of shots on goal by the player and of his direct substitute at the end of the match,will be more than the indicated line. Shots that hit the post and woodwork are also considered as shots on goal for the purpose of this bet. The bet is won if at least one of these cases occurs:

1) The player takes more shots on goal than the indicated line and is not substituted

2) The player is substituted and the sum of shots on goal made by the player and his substitute is more than the indicated line

3) Both the player and his direct substitute take more shots on goal that the indicated line

4) The player enters the game from the substitute bench, takes more shots on goal than the indicated line and is not substituted

5) The player enters the game from the substitute bench, is then substituted and the sum of shots on goal by the player and his substitute is higher than the indicated line.

If the player does not play any part in the game, the bets are voided.

Player shots and substitute: You need to predict if the total sum of shots by the player and of his direct substitute at the end of the match,will be more than the indicated line. The bet is won if at least one of these cases occurs:

1) The player takes more shots than the indicated line and is not substituted

2) The player is substituted and the sum of shots made by the player and his substitute is more than the indicated line

3) Both the player and his direct substitute take more shots that the indicated line

4) The player enters the game from the substitute bench, takes more shots than the indicated line and is not substituted

5) The player enters the game from the substitute bench, is then substituted and the sum of shots by the player and his substitute is higher than the indicated line.

If the player does not play any part in the game, the bets are voided.

Player to score 2+ goals & Correct Score: You have to predict if the player will score at least 2 goals in the match plus predict the correct score of the match combined.

Player to score 2+ goals & 1X2: You have to predict if the player will score at least 2 goals in the match plus predict the final result of the match combined.

Anytime Goalscorer 1st Half + 1X2 1st Half: You have to predict if a player will score during the first half of the match plus predict the final result of the first half combined.

Over/Under Saves Goalkeeper: You have to predict if the number of saves made by the specific goalkeeper mentioned will be over or under the indicated spread.

Player or his substitute to get an assist: You have to predict if, during the match, the player "X" or whoever will take his place from the bench will get an assist

Player Yellow cards including substitute: You have to predict whether a specific player, or whoever will take his place from the bench , will receive a yellow card during the match.

Player To Receive a Card: You have to predict if a specific player will receive acard (yellow or red) during the match (either on starting lineup or coming from the bench), based on their actions during the match.

Player X (or substitute) to score or assist: You have to predict whether Player X or whoever will take his place from the benchwill score a goal or provide an assist (either as a pass that leads to a goal or a direct assist) during the match.

Player X (or substitute) cards: You have to predict whether Player X or whoever will take his place from the bench will receive a card (yellow or red) during the match.

Player shots on goal at least: You have to predict if a specific player will take at least X shots on target during the match.

Player shots at least: You have to predict if a specific player will take at least X shots during the match.

Player assists at least: You have to predict if a specific player will record at least X assists during the match.

Player N Yellow Cards: You have to predict if Player N will receive a yellow card during the match.

Player X shots and substitute:You have to predict the total number of shots taken by Player X (including any substitute) during the match.

Player Shots On Goal - Incl. Substitute: You have to predict the total number of shots on target made by Player X (including any substitute) during the match

Player X - Total Fouls: You have to predict the total number of fouls committed by Player X during the match

Player (or substitute) cards (incl. cards after final whistle): To predict if the player 'X' or the player that comes in in his place from the bench will receive a card during the match including extra time and penalties. For this bet the player 'X' and his direct substitute are considered. The bet is winning if at least one of the following occurs: (1) Player 'X' receives a card; (2) Player 'X' does not receive a card but his direct substitute receives a card; (3) Both player 'X' and his direct substitute receive a card; (4) Player 'X' is replaced by a player that has already been booked while on the bench. For this bet cards received for players already substituted or that will eventually play a part in the match. Cards received after the final whistle are also considered valid for the players who took part of the match.

Player Offsides: You have to predict the total number of offsides committed by the selected player.

Player Tackles: You have to predict the total number of tackles made by the selected player.

Player Offsides - Incl. Substitute: You have to predict the total number of offsides committed by the selected player and any substitute who replaces them.

Player Tackles - Incl. Substitute: You have to predict the total number of tackles made by the selected player and any substitute who replaces them.

Player to score with a Header: You have to predict whether the selected player will score a goal with a header.

Player to score inside the box: You have to predict whether the selected player will score a goal from inside the box.

Player to Score a Goal Outside the Box: You have to predict whether the selected player will score a goal from outside the box.

Player shots - inside the box: You have to predict the total number of shots taken by the selected player from inside the box.

Player Shots - Outside the Box: You have to predict the total number of shots taken by the selected player from outside the box.

Player Shots On Goal - By Foot: You have to predict the total number of shots on goal made by the selected player with their foot.

Player Shots On Goal - By Head: You have to predict the total number of shots on goal made by the selected player with their head.

Player Shots On Goal - Inside the Box: You have to predict the total number of shots on goal made by the selected player from inside the box.

Player Shots On Goal - Outside the Box: You have to predict the total number of shots on goal made by the selected player from outside the box.

Goalscorer OR the substitute to score: You have to predict whether the selected player or the substitute who replaces them will score a goal.

First Goalscorer OR the substitute to score: You have to predict whether the selected player or the substitute who replaces them will be the first goalscorer.

Last Goalscorer OR the substitute to score: You have to predict whether the selected player or the substitute who replaces them will be the last goalscorer.

X goalscorer Home Team: You have to predict which Home Team player will score the specified goal.

X goalscorer Away Team: You have to predict which Away Team player will score the specified goal.

Last goalscorer Home Team: You have to predict which Home Team player will score the last goal.

Last goalscorer Away Team: You have to predict which Away Team player will score the last goal.

X goalscorer Home Team Incl. Substitute: You have to predict which Home Team player or their substitute will score the specified goal.

X goalscorer Away Team Incl. Substitute: You have to predict which Away Team player or their substitute will score the specified goal.

Last goalscorer Home Team Incl. Substitute: You have to predict which Home Team player or their substitute will score the last goal.

Last goalscorer Away Team Incl. Substitute: You have to predict which Away Team player or their substitute will score the last goal.

Player Fouls - Incl. Substitute: You have to predict the total number of fouls committed by the selected player and any substitute who replaces them.

Player Shots On Goal (Extra time only): You have to predict the total number of shots on goal made by the selected player in extra time only.

Anytime goalscorer (Extra time only): You have to predict whether the selected player will score a goal in extra time only.

Player assists (Extra time only): You have to predict the total number of assists made by the selected player in extra time only.

Player Shots (Extra time only): You have to predict the total number of shots taken by the selected player in extra time only.

Player Yellow Cards (Extra time only): You have to predict the total number of yellow cards received by the selected player in extra time only.

Player Cards (Extra time only): You have to predict the total number of cards received by the selected player in extra time only.

Player Fouls (Extra time only): You have to predict the total number of fouls committed by the selected player in extra time only.

Player Offsides (Extra time only): You have to predict the total number of offsides committed by the selected player in extra time only.

Player Tackles (Extra time only): You have to predict the total number of tackles made by the selected player in extra time only.

Player to score with their foot: You have to predict whether the selected player will score a goal with their foot.

Anytime goalscorer or substitute & 1x2: You have to predict if during the match, the player X or the player who replaces him from the bench will score at least a goal and the final outcome of the match (1X2) combined. If the player does not play, the bets will be voided. Only regular time is valid for this bet.

First goalscorer or substitute & 1x2: You have to predict if during the match, the player X or the player who replaces him from the bench will score the first goal of the match and the final outcome of the match (1X2) combined. If Player X enters the match after the 1st goal has already been scored, the bet remains valid. If player X does not play, the bets will be voided. Only regular time is valid for this bet.

Player to score 2+ or woodwork (incl. Substitute): You have to predict if during the match, the player X and the player who replaces him from the bench, in total score at least 2 goals or hit 2 posts/woodworks (Example1: the player X will score a goal and does not hit the woodwork and the substitute hits the woodwork once, the outcome is winning; Example2: the player X will not score score nor hit the woodwork and his direct substitute scores 2 goals, the outcome is winning). If player X does not play, the bets will be voided. Only regular time is valid for this bet.

Substitute anytime goalscorer: You have to predict if during the match, player X will enter the match as a substitute and scores at least 1 goal. If player X does not play, the bets will be voided. Only regular time is valid for this bet.

Anytime Goalscorer (30th minute - Halftime): You have to predict if during the timeframe between 30:00 and the end of the 1st half, player X will score at least 1 goal. If player X does not play during the indicated time period, the bets will be voided.

Player or substitute to receive first card: You have to predict if during the match, player X or his direct substitute will receive the first card of the match (yellow or red). If player X takes part of the match at any time the bets remain valid even if he enters the field of play after the 1st card has already been shown. If player X does not play, the bets will be voided. Only regular time is valid for this bet.

Player or substitute at least a card or at least 2 fouls: You have to predict if during the match, player X or his direct substitute will receive a card (yellow or red) or commit at least 2 fouls in total. The bet is winning if: Player X receives a card; if the substitute of player X receives a card; if player X and his direct substitute will commit at least 2 fouls in total. If player X does not play, the bets will be voided. Only regular time is valid for this bet.

Player or substitute to score and Give an assist: You have to predict if player X and his substitute in total will score at least 1 goal and make 1 assist in the match. The bet is winning if: player X will score and make an assist; player X will score but does not make an assist and his substitute will make an assist; player X does not score and will make an assist and his substitute will score; player X does not score and does not make an assist and his substitute will score and make an assist. If player X does not play, the bets will be voided. Only regular time is valid for this bet.



Other Player Specials

For the following player special markets, bets apply to regular time unless stated otherwise in market name a potential penalty shootout won’t count for settlement. Settlement applies to any player who enters the pitch unless stated otherwise on the market name (“starting line up”). In that case, If the listed player is not in the starting lineup of the match, the bets are settled as void.

Player Total Shots / Player Shots Over/Under

Player Total Shots on Goal / Player Shots on Goal Over/Under

Player Total Cards / Player Cards Over/Under

Player Total Tackles / Player Tackles Over/Under

Player Total Assists / Player Assists Over/Under

Player Total Passes / Player Passes Over/Under

Player H2H Markets : If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.

Player Total Yellow Cards: Any Yellow Card shown after the full-time whistle has been blown will be disregarded. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Player Total Fouls: A foul conceded is defined as any infringement penalized as foul play by a referee that results in a free-kick or penalty event.

· Offsides are not given as a foul conceded.

· Incidents where a match official has played advantage and subsequently cautioned a player, do not contribute towards the total foul count for the player. In these scenarios a free-kick or penalty event must occur for a foul to be awarded. Collection of the foul event is subject to the referee awarding a free-kick or penalty and not the taking of either


Shot on Target:

A deliberate attempt to score that is on target. Includes all Goals being scored and shots on

target saved by the Goalkeeper. It also includes shots on target that are Blocked by a last

line defending player, preventing the ball from entering the Goal. Also See ‘Shot Off Target.’

Shot off Target:

A deliberate attempt to score that misses the target, without contact from a player

diverting the ball from on target to off target. A shot hitting the frame of the Goal is

classified as a Shot Off Target unless the ball subsequently enters the net. A Blocked Shot is

not classified as a Shot Off Target. Also see ‘Shot on Target.’

Total Shots:

Total shots are the total number of Shots On Target, Shots Off Target and Blocked shots (unless stated otherwise in the market name).

Player Total Shots:

Player Total shots are the total number of Shots On Target, Shots Off Target and Blocked shots scored by a specific player.


Extra Markets

Halftime/fulltime correct score: You have to predict the correct score of the 1st half of the match together with the correct score of the match. Example:

Score at HT is 0-0, Score at FT is 2-0

Winning selection for this example is 0-0/2-0.

Goal range: You have to predict the range of goals scored during the match. 4 are the possible selections:

0-1, 2-3,4-6,7+

Home Win to Nil: You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).

Away Win to Nil: You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).

Higher-scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals.

Both halves over 1.5: More than 1.5 goals are scored in each half, that is, more than 1.5 in the first half and more than 1.5 in the second half.

Both halves under 1.5: Less than 1.5 goals are scored in each half, that is, less than 1.5 in the first half and less than 1.5 in the second half.

Home wins both halves: Home team wins the first and second half.

Away wins both halves: Away team wins both the first half and the second half.

Home wins either half: Home team wins one of the halves, either the first or the second half.

Away wins either half: Away team wins one of the halves, either the first or the second half.

Home highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Home team.

Away highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Away team.

Away team scores in both halves: Away team scores goals in the first half and in the second half.

Home team scores in both halves: Home team scores goals in the first half and in the second half.

Own Goal: You have to predict if an own goal will be assigned during the match.

Penalty in the Match: You have to predict whether a penalty will be awarded in the match by the home or away team. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

To score a Penalty: You have to predict whether a penalty awarded in the match will be scored by the home or away team.

To miss a Penalty: You have to predict whether a penalty awarded in the match will be missed by the home or away team.

To Win From Behind: You have to predict whether the home/away team will win the match after being behind in the match.

To Win From Behind Home team: You have to predict if the home team will win the match after being behind in the match.

To Win From Behind Away team: You have to predict if the away team will win the match after being behind in the match.

Video VAR Y/N: You have to predict whether or not there will be a VAR decision (with monitor review) in a selected match. The settlement of bets which are placed on VAR markets will be validated on the federation official website.

Multiscores 1,2,3,4,5: You have to predict which selection will contain the correct score of the match. 5 Multiscores markets are offered.

Example: You choose the selection 0-0 / 1-1 / 0-1 / 1-0

If the match finishes with one of the scores in your selection, your bet is a winner.

Ball possession 1X2: You have to predict whether the selected teams will have a greater ball possession than the specified spread.

Total goals matchday X: You have to predict the total number of goals scored on the Matchday X in the mentioned Championship. Two goals are awarded in the case of a single match of the specific day being postponed; in case of a 2 or more matches postponed all the bets are void.

e.g.: Total goals Matchday 36 Italy - Serie B = WIN Over 15

It is winning if the sum of the goals scored in all the Serie B match matches is 16+

Total Shots on target: You have to predict if the total number of shots on goal made by both teams during the match is lower (under) or higher (over) than the indicated line.

Total Shots: You have to predict if the total number of shots made by both teams during the match is lower (under) or higher (over) than the indicated line.

Ball Possession Home Team: You have to predict if in the match, the competitor 1 will record a percentage of ball possession lower (Under) or higher (Over) than the specified spread during match.

Ball Possession competitor2: You have to predict if in the match, the competitor 2 will record a percentage of ball possession lower (Under) or higher (Over) than the specified spread during the match.

Matchday X - home teams total: You have to predict, for the given matchday, how many goals will be scored in total from the home teams.

Matchday X - away teams total: You have to predict, for the given matchday, how many goals will be scored in total from the away teams.

Matchday X - most goals home or away teams: You have to predict, for the given matchday, if the most goals in total will be scored by the home or the away teams.

Matchday X - total home team wins: You have to predict, for the given matchday, how many wins will be recorded in total from the home teams.

Matchday X - total draws: You have to predict, for the given matchday, how many matches will end in draw.

Matchday X - total away team wins: You have to predict, for the given matchday, how many wins will be recorded in total from the away teams.

Correct score XL (50 outcomes): predict the exact result of a match at the end of 90 minutes.

Winning margin (4 outcomes): in this type of bets, you predict which team will win and by how much margin it will win.

Winning margin (10 outcomes): in this type of bets, you predict which team will win and by how much margin it will win.

Total Multigoals (3 way): You have to predict if the number of goals scored during the match will be Over or Under or Exact based on different ranges offered.

Minute Last goal (intervals): You have to predict the interval in which the last goal of the match will be scored. There are 7 possible outcomes: (0–15, 16–30, 31–Halftime, 46–60, 61–75, 76–Full Time, No Goal)

Half First Goal: You have to predict in which half the first goal of the game will be scored. There are 3 possible outcomes: first half, second half, none

Goal after 90th minute: You have to predict if there will be at least one goal in the injury time of the second half of the match.

Substitute to score (r.t.): You have to predict if a player coming off the bench as a substitute will score a goal during the match.

Substitution 1st half: You have to predict whether there will be a substitution during the first half of the match. Substitutions that occur during the half time interval do not count as first half substitutions.

Coach sending off: You have to predict if a manager will be shown the red card during the match, including extra time and penalty kicks.

To score from outside of the penalty area: You have to predict if there will be a goal scored from outside the penalty area, during the match.

Penalty saved (from goalkeeper): You have to predict one of the goalkeepers will save a penalty during the match. There are 2 possible outcomes: Yes (The goalkeeper will save a penalty) - No (No penalties have been awarded, a penalty is awarded and scored or a penalty is missed but not saved by the goalkeeper).

Woodwork/Crossbar: You have to predict if the woodwork or crossbar will be hit during the match. If the ball hits the woodwork/crossbar and ends up in goal, it does not count as woodwork/crossbar.

Odd/Even Fouls: You have to predict if the total number of fouls are an odd or even number duringthe match.

Odd/Even Offside: You have to predict if the total number of offsides are an odd or even number during the match.

Odd/Even total shots: You have to predict if the total number of shots are an odd or even number during the match.

Odd/Even total shots on goal: You have to predict the total number of shots on target are an odd or even number during the match.

Home team Coach sending off: You have to predict if the home team manager will be shown the red card during the match, including extra time and penalty kicks.

Away team Coach sending off: You have to predict if the away team manager will be shown the red card during the match, including extra time and penalty kicks.

Penalty + Sending Off: You have to predict the correct combination of penalties awarded and red cards during the match. There are 4 possible outcomes:

Yes/Yes - at least a penalty is awarded and at least a red card is shown

Yes/No - at least a penalty is awarded and are no red cards are shown

No/Yes - no penalty is awarded and at least a red card is shown

No/No - no penalty is awarded and no red cards are shown

Goal Directly from Corner: You have to predict if a goal will be scored directly from a corner during the match.

Penalty Until 5th minute: You have to predict if a penalty will be awarded in the first 5 minutes of the match (from 0 till 4:59).

2 Players sent off: You have to predict if there will be at least 2 players sent off during the match.

Player shown a card OR his substitute: You have to predict if, during the match, the player "X" or whoever will take his place from the bench will be shown at least a card (result YES), or not (result NO). For the purposes of the bet, only the player "X" and his direct substitute from the bench are considered.

1X2 Total Shots You have to predict the team that will take most shots during the match. There are 3 possible outcomes: 1 (home team takes most shots), X (teams will take the same number of shots), 2 (away team takes most shots).

1X2 Total Shots on Goal:You have to predict the team that will take most shots on goal during the match. There are 3 possible outcomes: 1 (home team takes most shots on goal), X (teams will take the same number of shots on goal), 2 (away team takes most shots on goal).

1X2 Offside: You have to predict which team will have the most offsides during the match. There are 3 possible outcomes: 1 (home team makes most offsides), X (teams will make the same number of offsides), 2 (away team makes most offsides).

1X2 Fouls : You have to predict which team will make the most fouls. There are 3 possible outcomes: 1 (home team makes most fouls), X (teams will make the same number of fouls), 2 (away team makes most fouls).

Total Offside: You have to predict if the total number of offsides in the match will be over or under the line indicated.

Home/Away Team - Total Offsides: You have to predict if the total number of offsides the Home or Away team will record in the match will be over or under the line indicated.

Total Fouls : You have to predict if the total number of fouls in the match will be over or under the line indicated.

Home/Away Team - Total Fouls: You have to predict if the total number of fouls the Home or Away team will record in the match will be over or under the line indicated.

1st Half or 1x2: Here you have to predict the outcome of the 1st half or the final outcome.

Total shots on Target Home Team: You have to predict if the total number of shots on target for the home team in the match will be over or under the line indicated.

Total shots on Target Away Team: You have to predict if the total number of shots on target for the away team in the match will be over or under the line indicated.

Total shots Home Team: You have to predict if the total number of shots for the home team in the match will be over or under the line indicated.

Total shots Away Team: You have to predict if the total number of shots for the away team in the match will be over or under the line indicated.

Over/Under Saves Home Team: You have to predict if the total saves by the goalkeepers and/or any other player during the match by the home team will be over or under the predicted line.

Over/Under Saves Away Team: You have to predict if the total saves by the goalkeepers and/or any other player during the match by the away team will be over or under the predicted line.

Over/Under Saves: You have to predict if the total saves by the goalkeepers and/or any other player during the match for both teams will be over or under the predicted line.

Home team coach booked: You have to predict if the home team manager will be shown a yellow card during the match, including extra time and penalty kicks. A direct red card is not valid for this market.

Away team coach booked: You have to predict if the away team manager will be shown a yellow card during the match, including extra time and penalty kicks. A direct red card is not valid for this market.

1x2 Corners: You have to predict which team will make the most corners. There are 3 possible outcomes: 1 (home team makes most corners), X (teams will make the same number of corners), 2 (away team makes most corners)

Home/Away team Total Yellow cards: You have to predict the total number of yellow cards will be given to the Home or Away team during the match.

1x2 Yellow cards: You have to predict which team will have the most yellow cards. There are 3 possible outcomes: 1 (home team makes most yellow cards), X (teams will make the same number of yellow cards), 2 (away team makes most yellow cards)

Total Yellow cards: You have to predict the total number of yellow cards will be given during the match.

Which team will receive the first yellow card?: You have to predict if the Home or Away team will receive the first yellow card.

Which team will finish with the most shots?: You have to predict if the Home or Away team will finish with the most shots.

Penalty Shootout – Sudden Death: Yes/No” refers to whether the penalty shootout will go beyond the standard five penalties per team.

No → The shootout is decided within the first 5 penalties per side (e.g., one team scores 4/5, the other only 3/5, so it ends without sudden death).

Yes → Both teams are tied after the first 5 kicks each (for example, 4–4 or 5–5), so the shootout continues one kick at a time in sudden death until a winner is decided.

Penalty shootout last penalty team: You have to predict if the Home or Away team will take the last penalty

Penalty shootout last penalty outcome: You have to predict which will be the result of the final penalty kick taken in a shootout

Penalty shootout - winning margin: You have to predict the number of goals by which one team will win the shootout. If the shootout is tied before sudden death it is considered as draw

Home/Away Team - Penalty in the Match: You have to predict whether there will be a penalty called on the Home or Away Team during a game.

Both teams to score X+ cards: You have to predict whether both teams will receive equal or more than X number of cards during the match

Both teams to score X+ goals: You have to predict whether both teams will score equal or more than X number of goals during the match

Both teams to score X+ corners: You have to predict whether both teams will score equal or more than X number of corners during the match

1st half - Both teams to score X+ corners: You have to predict whether both teams will score equal or more than X number of corners during the first half

1st half - Both teams to score X+ goals: You have to predict whether both teams will score equal or more than X number of goals during the first half

1st half - Both teams to score X+ cards: You have to predict whether both teams will receive equal or more than X number of cards during the first half

Total Saves Goalkeeper X: You have to predict the total number of saves made by the X goalkeeper during a match.

Total Goal Kicks: You have to predict if the total number of goal kicks taken by both teams combined during thethe match.

Home Team - Total Goal Kicks: You have to predict the total number of goal kicks taken by the Home Team during the match.

Home Team Total shots on Target: You have to predict the total shots on target the Home team will take during the match will be Over or Under a set line.

Away Team Total shots on Target: You have to predict the total shots on target the Away team will take during the match will be Over or Under a set line.

Home Team Total shots: You have to predict the total shots the Home team will take during the match will be Over or Under a set line.

Away Team Total shots: You have to predict the total shots the Away team will take during the match will be Over or Under a set line.

Home Team total offside: You have to predict the total offsides the Home team will record during the match will be Over or Under a set line.

Away Team total offside:You have to predict the total offsides the Away team will record during the match will be Over or Under a set line.

Home Team Total fouls: You have to predict the total fouls the Home team will commit the match will be Over or Under a set line.

Away Team Total fouls: You have to predict the total fouls the Away team will commit the match will be Over or Under a set line.

Total shots: You have to predict if the total number of shots taken by both teams is Over or Under the set line during the match

Total Offside: You have to predict if the total number of Offsides recorded by both teams is Over or Under the set line during the match

Total Fouls: You have to predict if the total number of Fouls committed by both teams is Over or Under the set line during the match

1x2 Total Shots on Goal: You have to predict which team will take more shots on Goal during the match

1x2 Total Shots: You have to predict if the Home or Away team will take more shots during the match

1x2 Offsides: You have to predict if the Home or Away team will record more Offsides during the match

1X2 Fouls: You have to predict if the Home or Away team will commit more Fouls during the match

Home/Away Team - Total tackles: You have to predict the total number of tackles made by the Home/Away Team during the match.

Highest Scoring Half: You have to predict which half of the match will have the most goals.

Home Team to Score in Both Halves: You have to predict whether the Home Team will score at least one goal in each half.

Away Team to Score in Both Halves: You have to predict whether the Away Team will score at least one goal in each half.

Overtime - {!goalnr} Goal: You have to predict whether the specified goal number will be scored during overtime.

Home Team Goal Range: You have to predict the range of goals scored by the Home Team during the match.

Away Team Goal Range: You have to predict the range of goals scored by the Away Team during the match.

Total Throw Ins: You have to predict the total number of throw-ins taken by both teams during the match.

Home Team Total Throw Ins: You have to predict the total number of throw-ins taken by the Home Team during the match.

Away Team Total Throw Ins: You have to predict the total number of throw-ins taken by the Away Team during the match.

Throw Ins Handicap: You have to predict the result after applying the specified throw-ins handicap.

1X2 Throw Ins: You have to predict whether the Home Team, the Away Team or neither team will have more throw-ins.

Player to Score a Header: You have to predict whether the selected player will score a goal with a header.

Player to Score a Goal Outside the Box: You have to predict whether the selected player will score a goal from outside the penalty area.

First Foul: You have to predict which team will commit the first foul.

First Offside: You have to predict which team will commit the first offside.

First Shot: You have to predict which team will have the first shot.

First Shot on Goal: You have to predict which team will have the first shot on goal.

Penalty shootout - winner: You have to predict which team will win the penalty shootout.

Home Team Total Shots on Goal (Extra time only): You have to predict the total number of shots on goal by the Home Team in extra time only.

Away Team Total Shots on Goal (Extra time only): You have to predict the total number of shots on goal by the Away Team in extra time only.

Home Team Total Fouls (Extra time only): You have to predict the total number of fouls committed by the Home Team in extra time only.

Away Team Total Fouls (Extra time only): You have to predict the total number of fouls committed by the Away Team in extra time only.

Home Team Total Offsides (Extra time only): You have to predict the total number of offsides by the Home Team in extra time only.

Away Team Total Offsides (Extra time only): You have to predict the total number of offsides by the Away Team in extra time only.

Home Team Total Tackles (Extra time only): You have to predict the total number of tackles by the Home Team in extra time only.

Away Team Total Tackles (Extra time only): You have to predict the total number of tackles by the Away Team in extra time only.

Total shots (Extra time only): You have to predict the total number of shots in extra time only.

Total Fouls (Extra time only): You have to predict the total number of fouls in extra time only.

Total Offside (Extra time only): You have to predict the total number of offsides in extra time only.

Total Tackles (Extra time only): You have to predict the total number of tackles in extra time only.

Overtime - double chance: You have to predict two possible outcomes in overtime: Home Team win or draw, draw or Away Team win, Home Team win or Away Team win

Overtime - both teams to score: You have to predict whether both teams will score in overtime.

Overtime - which team to score: You have to predict which team will score in overtime.

Overtime - corners Odd/Even: You have to predict whether the total number of corners in overtime will be odd or even.

Overtime - Home Team total: You have to predict the total number of goals scored by the Home Team in overtime.

Overtime - Away Team total: You have to predict the total number of goals scored by the Away Team in overtime.

Overtime - total corners: You have to predict the total number of corners in overtime.

Overtime - correct score: You have to predict the exact correct score in overtime.

Overtime - which team to score Corner Y: You have to predict which team will take the specified corner in overtime.

Overtime - Total Shots on Goal: You have to predict the total number of shots on goal recorded by both teams during overtime.

Overtime - Home Team Total Shots: You have to predict the total number of shots recorded by the Home Team during overtime.

Overtime - Away Team Total Shots: You have to predict the total number of shots recorded by the Away Team during overtime.

Overtime - Home Team Total Bookings: You have to predict the total number of bookings received by the Home Team during overtime.

Overtime - Away Team Total Bookings: You have to predict the total number of bookings received by the Away Team during overtime.

Home Team Total Posts and Crossbars: You have to predict the total number of times the Home Team will hit the posts or crossbar.

Away Team Total Posts and Crossbars: You have to predict the total number of times the Away Team will hit the posts or crossbar.

Handicap Posts and Crossbars: You have to predict which team will record more shots hitting the posts or crossbar after the specified handicap has been applied.

1X2 Posts and Crossbars: You have to predict which team will record more shots hitting the posts or crossbar, or whether both teams will record the same number.

Double Chance Posts and Crossbars: You have to predict which of the two selected outcomes will occur based on the number of shots hitting the posts or crossbar: Home Team or Draw, Away Team or Draw, or Home Team or Away Team.

Total Posts and Crossbars: You have to predict the total number of times both teams will hit the posts or crossbar.

Home Team Will Lead During the Match: You have to predict whether the home team will be ahead in the score at any point during the match.

Away Team Will Lead During the Match: You have to predict whether the away team will be ahead in the score at any point during the match.



Fast Markets / Interval Markets

➔ Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.

➔ Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

➔ Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded unless otherwise stated in the market name.

➔ Booking interval markets are settled based on the time the card is shown and not the time the infringement is made

➔ Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.

➔ Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.

➔ Penalties awarded but not taken are not considered

➔ In Fast Markets, only goalkeeper saves count.

These types of markets may be offered at minute intervals such as: 1, 5, 10, 15, etc; according to the case. Within this offer you can find markets based on Goals, Corner Kicks, Cards with the formula 1X2, Over/Under, Handicap.

1 minute range:

Example : It goes from the second 00:00 to the second 00:59 and so on.

5 minutes range:

Example : Minute 1 to 5 goes from minute 00:00 to minute 04:59 and so on.

10 minutes range:

Example : Minute 1 to 10 goes from minute 00:00 to minute 09:59 and so on.

15 minutes range:

Example : Minute 1 to 15 goes from minute 00:00 to minute 14:59 and so on.

Rule 1: in case that the selected interval market contains the option NO or NONE. So, if the bet is generated in Pre-match it means that in the event there will be NO goals, corner kicks, cards, or the rest; according to the case. If the bet is generated live, it means that from that moment there will be NO goals, corner kicks, cards, or the rest as the case may be.

Rule 2: in the case that any of the intervals selected by the user contains minute 45 (End of the first half) or minute 90 (End of the second half or regular time), the injury/stoppage time minutes granted by the referee will be considered.

1 minute Markets (from min. A to min. B):

➔1 minute - total goals from min. A to min. B

➔1 minute - total corners from min. A to min. B

➔1 minute - total bookings from min. A to min. B

➔1 minute - total offsides from min. A to min. B

➔1 minute - total penalties awarded from min. A to min. B

5, 10, 15 minutes Markets (from min. A to min. B):

➔1x2 from min. A to min. B

➔xth goal from min. A to min. B

➔total goals from min. A to min. B

➔corner 1x2 from min. A to min. B

➔xth corner from min. A to min. B

➔corner handicap from min. A to min. B

➔total corners from min. A to min. B

➔competitor1 total corners from min. A to min. B

➔competitor2 total corners from min. A to min. B

➔odd/even corners from min. A to min. B

10 minutes - 1x2: You have to predict the outcome of the first ten (10) minutes. Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

When will a goal be scored (15 min interval): You have to predict whether a goal will be scored in the time frame selected: 7 possible outcomes:

1-15

16-30

31-45

46-60

61-75

76-90

none

When will a goal be scored (10 min interval): You have to predict whether a goal will be scored in the time frame selected: 10 possible outcomes:

1-10

11-20

21-30

31-40

41-50

51-60

61-70

71-80

81-90

None


10 minutes - Next corner awarded Yes/No (from min. A to min. B): You have to predict if any team will be awarded a corner during the specific time period

10 minutes - corner 1x2 (from min. A to min. B): You have to predict which team will be awarded the most corner kicks during the specific time period

10 minutes - X corner (from min. A to min. B): You have to predict which team will win the X corner of the match during the specific time period.

10 minutes - Next Booking awarded Yes/No (from min. A to min. B): You have to predict if a card (yellow or red) will be shown to any player during the specific time period of the match

10 minutes - booking 1x2 (from min. A to min. B): You have to predict which team will receive more cards (yellow or red) during the specific time period of the match.

10 minutes - next booking (from min. A to min. B): You have to predict which team will receive the next card (yellow or red) during the specific time period of the match


Soccer - Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Top2, Top4, Top6, Top8, Top10: You have to predict if the selected team or player will finish in the respective top position when the competition ends.

Who will finish higher in the League: You have to predict which of the teams indicated will achieve the best positioning at the end of the given tournament or season, considering real points. If the teams complete the competition with the same amount of points the official standings published by the Football League of the respective country will be considered in order to determine the winner.

To finish Bottom: You have to predict if the indicated team or player will finish in last place when the competition ends.

Best Promoted Team: You have to predict which newly promoted team will finish in the highest position in the given tournament. If there is a tie situation, the official league table at the conclusion of the final match of the scheduled season will determine the settlement of bets. End of season play-offs will count.

To finish in Top Half: You have to predict which of the named teams will finish in the top half of the given tournament/league (for example, in a 16-team league, if the team selected will finish in positions 1-8).

Winner Without (w/o) – teams: You have to predict the winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s). For example Premier League 2020/21 – w/o the Big Six would mean whichever team finished highest in the Premier League in the 2020/21 season without considering Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd and Tottenham.

Team to Score Most goals: You have to predict which team will score the most goals in the entire tournament. If two or more teams score the same number of goals dead heat rules will be applied.

Team to Score Least goals: You have to predict which team will score the least goals in the entire tournament. If two or more teams score the same numbers of goals, dead heat rules will be applied.

Best team of the tournament: You bet on which team in confederation goes the furthest during the competition. If there is a draw between several teams and they are eliminated in the same phase, the Dead Heat rule will apply.

Top Goalscorer: You have to predict the player that will score more goals during the given tournament. Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet typology will stand valid, otherwise it will be void.

Relegation: You have to predict which team or teams will be relegated from the division.

Player Most Assists: You have to predict which player will make more assists during the indicated tournament. Results are taken from the federation and will be used for settlement purposes.

Group Winner: You bet on the team that finishes with the higher amount of points in its group.

Stage of Elimination: You bet on the phase in which a certain team will be eliminated from the competition.

Which team will receive more goals: you bet on the team that receives more goals during its participation in the competition.

Highest scoring team: You bet on the team that scores more goals during their participation in the competition.

Top goalscorer Team: You bet on which option ends up as your team's top scorer. The option of "No Goalscorer" means that no one will score goals in the given team. In the case of a draw between two or more players, the Dead Heat rule will apply.

Reach the final/ Semi-Final/ Quarter-final: You have to predict if the indicated team or player will qualify for the specific round of the named competition.

Winner & Top Goalscorer: You have to predict which team will win the tournament and the player which will score the most goals. Winner and Top Goalscorer rules apply for the selected market and both selections need to win, in order for the combo to win.

Best Player of the Tournament: You have to predict who will be named the best player of the tournament. Results are taken from the federation and will be used for settlement purposes.

Winning Group: You have to predict the group of the winning team of the named competition.

Group Qualification: You have to predict if the selected team coming from the mentioned group will be qualified (Yes) or not (No).

Elimination by Penalty Shootout: You have to predict if the selected team will be eliminated from the tournament through a Penalty Shootout..

Straight Forecast - Straight Forecast bet is one where you choose two selections which will finish first and second in the correct order and will qualify into the next round. In order to win you must predict correctly both the first and second placed selections which need to be in the correct order of placement.

Exact Group points: You have to predict exactly how many points the selected team will win in the group stage.

Advancing Double - Advancing Double bet is one where you choose which two teams will advance from a specific group/tournament, regardless of their final position. In order for the bet to win, both teams selected must qualify.


Statistic settlement


Unless otherwise stated in the market name, the following statistics are settled as described.

Blocked shots

A Blocked Shot is defined as an attempt to score including: An attempt on target Blocked

by an outfield player, where other defenders or a Goalkeeper are behind the Blocker.

Incorporates shots Blocked unintentionally by the shooter’s own teammate. Clearances off

the line by an opposition player (last line Blocks) are classified as Shots on Target and not

as a Blocked Shot.

Free kick

As free kick is defined any free kick excluding penalty kicks and including offsides.

Throw in

A method of restarting play when the ball had exited via the touchlines of the field of play. As thrown in is defined any taken throw in. Unless stated otherwise

Goal Kicks

Method of restarting play, when the ball exits behind the goal lines of the field of play by the offensive team. As goal kick is defined any taken goal kick. Unless stated otherwise

Save

A Goalkeeper preventing the ball from entering the Goal with any part of their body when facing an intentional attempt from an opposition player.Saves have the following attributes:

● Body part – Hands/Feet/Body/Fist.

● Save type – Caught/Collected/Parried Safe/Parried/Fumble.

● Goalkeeper position – Diving/Standing/Sliding/Reaching/Stooping Danger

area/Fingertip.

This includes:

● This includes unintentional or misplaced efforts on target from a Goalkeeper’s

own teammates, but only if the intervention is not perceived to be a routine

collection of the ball.

● If after a Goalkeeper’s intervention, a more prominent defensive action from a

teammate prevents the ball from entering the Goal, this will be categorised as a

Block for the teammate, not a Save for the Goalkeeper.

● If the ball goes behind the Goal because of a Goalkeeper intervention, the match

officials must award a corner for it to be recognised as a Save. Substitution

Exchange of a player from the bench who is brought onto the pitch during a match for a player who was already on the pitch playing.

Out of bounds

When the ball has left the field of play for a Goal kick, corner, or throw in.

Offside

An event attributed to the player deemed to be in an offside position when a free kick is awarded. If two or more players are in an offside position when the ball is played, the player considered to be most actively involved is given offside

Goal/Own Goal

Attributing a Goal to the Goal scoring player, or in the case of an Own Goal, to the defending player. Given any contention around assigning a Goal to an appropriate player, Opta will apply their own rules, and when applicable will align decisions to the relevant official competition, governing body.

Shot Outside the Box

A shot originating from outside of the penalty area. A shot originating on the line, will be collected as inside

that area. A shot on the 18-yard line of the penalty area will count as inside the box.

Booking

Cards are collected as yellow, 2nd yellow or red card. We cross-check cards against official

sources to match the official statistics and will align our collection unless there is

recognition of a clear error.

Hit Woodwork

When the ball hits any part of the Goal frame but does not enter the net as a direct

consequence. Any single attempt hitting the Goal frame multiple times (bar then post for

example), will only count as hitting the woodwork once. 'Hit Woodwork' is only collected

for the attacking team and can be attributed to any player on the pitch

Body Part for Goals/Shots

Attributing a Goal or shot event to the following four body parts:

● Right Foot.

● Left Foot.

● Head.

● Other.

‘Foot’ includes any connection with the leg

Penalty (Won, Conceded and Taken)

Attributing a series of sequential penalty events to both appropriate team and player.

Collection comprising; Penalty Won, Penalty Conceded and Penalty Taken.

Tackle

A tackle is defined when a player connects with the ball in a legal, ground level challenge

and successfully takes the ball away from the opposition player. The tackled player must be

in controlled possession of the ball to be tackled by an opposition player.

Cross

A ball played from a wide position targeting a teammate(s) in a central area within

proximity to the Goal. The delivery must have an element of lateral movement from a

wider position to more central area in front of Goal.

Assist

The final touch from a teammate, which leads to the recipient of the ball scoring a Goal. If

the assist is deflected by an opposition player, it must be deemed as travelling to the Goalscorer irrespective of the deflection. In the event of an own Goal, direct free kick Goal and

direct corner Goal, an assist will not be awarded. This same rule applies to penalties unless

the penalty taker chooses to pass the ball for another player to score. Also see ‘Fantasy

Assist.

Pass

The attempted delivery of the ball from one player to another player on the same team. A

player can use any part of their body (permitted in the laws of the game), to execute a

pass. Event categorisation includes open play passes, Goal kicks, corners and free kicks

played as a pass. Crosses, keeper throws, and throw ins do not count as a pass.

Interception

An interception occurs when a defending player reads the game and gets in the path of a pass intended for an opponent, taking possession of the ball before it reaches its target.

TENNIS

General Rules.

Tennis games will be kept open with all bets valid until the officials or organizing body declares a winner. In such cases, the 48 hours rule is not valid.

However, and in case of a player retirement, or default (injury,Illness, or personal circumstance), adult decision, walkover, disqualification or abandonment, all markets determined in the pitch are settled accordingly and all the rest undecided declared void and null. For avoidance of doubt, if a tennis player retired before the last point concluded, the match winner market is void, but all markets related to specific sets or games that are determined, are settled accordingly.

Markets that have been mathematically reached will be settled after the deciding point has been confirmed.

Example: at the set score of 3-3, the minimum number of games for the set to be completed is 9 (either 6-3 or 3-6). This means that total lines of 6.5, 7.5 and 8.5 can already be settled as win for Over. Integer lines where neither selection wins will be voided.

Tie Break: It is a game that is played when two competitors reach a tie 6 - 6 in any Set, and consists of one of the two players reaching 7 points with a difference of 2 in relation to their rival, it is important to mention that for the over/under tennis markets, the tiebreak will count as a single game regardless of the length of the event.

Super Tie Break: It has similar specifications to the Tie Break, with the difference being that one of the two players reaches 10 points with a difference of 2 in relation to its rival, it is important to mention that for over/under tennis markets, the Super Tie Break or Match Tie Break will count as a single game regardless of the length of the event.

A Tie Break or Super Tie Break will be valid as long as the decision is announced before the start of the event.

Point winner markets: Point winner markets are settled after said point is confirmed. If the point will not be played, the market will be voided.


How Major Tournaments Handle Tiebreaks

If the score reaches six games all in the final set (2-2 or 1-1 score in sets and 6-6 score in games), the match winner(s) will be the first player(s) to win 10 points with an advantage of two or more points (10-8, 10-7, 10-6, 11-9, 15-13 etc). The above rule applies to all Grand Slams (Australian Open, French Open, US Open, Wimbledon) across Qualifying, Men’s singles and doubles, Women’s singles and doubles, Wheelchair and Junior events in singles.

Main Markets

*Some of the below listed markets might appear under E-Tennis (same rules apply)


Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.

Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.

Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match, all undecided bets will be considered void.

Total Games (Over/Under): You have to predict if the total number of games played in the match will be over or under the spread indicated.

Odd/Even games: Predict at the end of the match the total games are an odd or even number.

Total Games (Over/Under) Player 1: You have to predict whether the total number of games for Player 1 will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all undecided bets will be considered void.

Total Games (Over/Under) Player 2: You have to predict whether the total number of games for Player 2 will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all undecided bets will be considered void.

Winner & Total: You have to predict the winner of the match and whether the number of games played is over or under the indicated spread.

Will there be a tiebreak: You have to predict if there will be a Tie-break in the match.

Deuce in the game (Yes/No): "Deuce in the game" means that the score of the game will reach 40-40 score.

Will Game Go To Deuce? (Set “N”, Game “X”) (Yes/No): You have to predict if the score of the game “X” of the Set “N” will reach 40-40.

Next Game Total Points (Set “N”, Game “X”) (Over/Under): You have to predict whether the total number of points of the next game “X” of the Set “N” will be over or under the indicated spread.

Game Point Winner (Set “N”, Game “X”, Point “Y”): You have to predict the winner of the Point “Y” of the game “X” of the set “N”.

Game Correct Score (Set “N”, Game “X”): You have to predict the correct score of the game “X” of the set “N” match in terms of sets won by each player.

Game Winner (Set “N”, Game “X”): You have to predict the winner of the Game “X” of the set “N”.

Set “N” Game Handicap: You have to predict the winner of the Set “N” adding or subtracting the indicated spread to the result of that set.

Current Set “N” Total Games Odd/Even: You have to predict if at the end of the current Set “N” the total games will be an odd or even number.

Total Games Odd/Even (Set “N”): You have to predict if at the end of the Set “N” the total games will be an odd or even number.

Current Set “N” Total Games Over/Under (Players): You have to predict whether the total number of games of the current set “N” for the mentioned player, will be over or under the indicated spread. A tiebreak is regarded as a game.

Next Set “N” Total Games Over/Under (Players): You have to predict whether the total number of games of the next set “N” for the mentioned player, will be over or under the indicated spread. A tiebreak is regarded as a game.

Next Set “N” Total Games Odd/Even: You have to predict if at the end of the next Set “N” the total games will be an odd or even number.

Player X Aces (Over/Under): You have to predict how many aces will be scored by player x during the match

Total Aces (Over/Under): You have to predict how many aces will be scored by both competitors combined during the match

Player X Double Faults (Over/Under): You have to predict how many double faults will comp1 make during the match (o/u 1.5)

Total Double Faults (Over/Under): You have to predict how many double faults will be made by both competitors combined during the match

Aces & Double Faults (Over/Under): You have to predict how many aces and double faults will be made by both competitors combined during the match

Match Duration (minutes) (Over/Under):You have to predict how many minutes will the match last

Total Breaks (Over/Under): You have to predict how many breaks will be made by both competitors combined during the match

Player X Total Breaks (Over/Under): You have to predict how many breaks will Player X make during the match

Most Breaks of Serve (2-way): You have to predict which competitor will make more breaks (1/2 in case of draw market is voided)

Most Breaks of Serve (3-way): You have to predict which competitor will make more breaks

Match to end x:y: You have to predict the exact score of the match in terms of sets won by each player. If one player retires during the match all undecided bets will be considered void.

Next xth break: You have to predict which player will make the xth break serve in the match. If there is no break of serve in the match, bets will be settled as a void.

Total Aces Milestones: You have to predict the number of aces served during a match, with specific milestones set by the sportsbook

Player X - Aces Milestones: You have to predict the number of aces a specific player will serve during a match, with specific milestones set by the sportsbook

Total Double Faults Milestones: You have to predict the number of double faults a player will commit during a match

Player X - Double Faults Milestones: You have to predict the number of double faults Player X will make during a match, with specific milestones set by the sportsbook

Total Aces & Double Faults Milestones: You have to predict the total number of double faults will be made during a match, with specific milestones set by the sportsbook.

Player X - Total Aces & Double Faults Milestones: You have predict the number of double faults Player X will make during a match, with specific milestones set by the sportsbook.

Aces Matchbet: You have to predict which player will hit the most aces in a specific match

Aces Handicap: You have to predict which player will hit the most aces giving one player a handicap

Double Faults Matchbet: You have to predict which player will commit more double faults in a specific match.

Double Faults Handicap: You have to predict which player will commit more double faults giving one player a handicap

Total Tie Breaks: You have to predict the total number of Tie-breaks in the match.

Player X - Total Points Over / Under: You have to predict whether Player Y will score over or under a specified total of points during the match.

Player X - Total Breaks: You have to predict how many breaks of serve Player Y will achieve during the match

Player X - Aces: You have to predict how many aces Player x will hit in the match

Aces Matchbet: You have to predict which player will hit more aces in the match. If both players hit the same number, the bet may be settled as a draw.

Player X - Double Faults: You have to predict how many double faults Player Y will commit during the match or set. A double fault occurs when the server fails both attempts to serve.

Player X - total: You have to predict the total number of games won by Player X during the match.

Game N - Player X - total: You have to predict the total number of points won by Player X during Game N.

First Player X - Service Game Result: Winner : You have to predict if the specific player will win his first service game of the match

First Player X - Service Game Result: First Point Winner: You have to predict if the specific player will win his first point of the first service game of the match

First Player X - Service Game Result: Correct Score: You have to predict the exact score of the specific player’s first service game

Player Y - Total First serves in: You have to predict the total number of first serves landed in by Player Y during the match

Player Y - Total Second serve attempts: You have to predict the total number of second serves attempted by Player Y in the match.

Player Y - Total serve points won: You have to predict the total number of points won on serve by Player Y during the match

Player Y - Total First Serve Points Won: You have to predict the number of points won on successful first serves by Player Y during the match

Player Y - Total Second Serve Points Won: You have to predict the number of points won on successful second serves by Player Y during the match

Player Y - Total Break Points Saved: You have to predict the total number of break points Player Y faced and successfully defended during the match

Player Y - Total Break Points Faced: You have to predict the total number of break points faced by Player Y during the match

Player Y - Total Break Points Opportunities: You have to predict the total number of break points created (not necessarily converted) by Player Y during the match.

Player Y - Total First Serve Attempts: You have to predict the total number of first serves attempted by Player Y during the match.

Player Y - Total Second Serve In: You have to predict the total number of second serves successfully landed in by Player Y during the match

Player Y - Total First Serve Faults: You have to predict the total number of missed first serves by Player Y during the match

Total games: You have to predict the total number of games played in the match.

To win from behind: You have to predict if a player will win the match after being behind in sets.

Player Y to win from behind: You have to predict if the Player Y will win the match after being behind in sets.

Player Y win to nil: You have to predict if the Player Y will win the match without losing a set

Total Aces: You have to predict the total number of aces served in the match.

Aces Handicap: You have to predict the aces winner after applying a handicap.

Total Double Faults: You have to predict the total number of double faults in the match.

Player Y Double Faults: You have to predict the number of double faults made by the Player Y.

Any set to nil: You have to predict if any set will be won with a 6-0 score.

Total Tie Breaks: You have to predict the total number of tiebreaks played in the match.

Double Faults Handicap: You have to predict the double faults winner after applying a handicap.

Total match points in the match: You must predict whether the total number of match points played in the match will be lower (under) or higher (over) than the spread offered in the bet.

Odd/even match points: You must predict whether the total number of match points played in the match will be an odd or an even number.

Aces Matchbet: You have to predict the player with the most aces in the match. Draw result included

Double Faults Matchbet: You have to predict the player with the most double faults in the match. Draw result included

Match First Break of Service: You have to predict which player will be the first to break their opponent’s service in the match.

Match First Ace: You have to predict which player will serve the first ace of the match.

Most Breaks of Serve (3-Way): You have to predict which player will record the most breaks of serve in the match, or whether both players will record the same number.

Match Aces - At Least: You have to predict whether at least the specified number of aces will be served during the match.

Match Double Faults - At Least: You have to predict whether at least the specified number of double faults will be committed during the match.

Match First Double Fault: You have to predict which player will commit the first double fault of the match.

Most Breaks of Serve (2-Way): You have to predict which player will record the most breaks of serve in the match.

Set Markets

1st Set Winner: You have to predict the winner of the first Set. The bet will be considered "void" if the first set is not completed.

2nd Set Winner: You have to predict the winner of the second Set. The bet will be considered "void" if this set is not completed.

Set “X” Winner: You have to predict the winner of the Set “X”. Set winner markets are settled after the last point of the set has been confirmed. The bet will be considered “void” if this set is not completed.

Double result (First set/ match): Predict the winner of the first set, and at the end of the match in a single betting market.

Player 1 to win exactly 1 set: Predict if the home player will have a victory of 1 set during the match.

Player 2 to win exactly 1 set: Predict that the away player will have a victory of 1 set during the match.

Exact Sets: You have to predict the exact number of sets during the match.

Total sets: You have to predict if the total number of sets played in the match will be over or under the spread indicated.

Any set to nil: Predict if at least one of the sets of the match will end with 6-0 / 0-6 exact score.

Set “X” Handicap games: You have to predict the winner of the Set “X” adding or subtracting the indicated spread to the result of the match. If the match is not completed, all undecided bets will be considered void.

Set “X” Total games: You have to predict if the total number of games played in the Set “X” during the match will be over or under the spread indicated.

Set “X” Correct Score: You have to predict the exact correct score of the Set “X”. If the mentioned set is not completed, all undecided bets will be considered void.

Player 1 to Win a Set: You have to predict if player 1 will win, or not, at least one set in the match. There are two possible outcomes: YES and NO.

Player 2 to Win a Set: You have to predict if player 2 will win, or not, at least one set in the match. There are two possible outcomes: YES and NO.

Set “X” odd/even: You have to predict if the total number of games played in the Set “X” during the match will be odd or even.

Set “X” will there be a tiebreak : You have to predict if in the Set “X” there will be a Tie-break.

Set “N” - race to x games: You have to predict which player will reach “X” games first in the specific set .

Who will win Game (X and Y) of set n_: Betting market that consists of predicting the player who will win games x and Y for set n, For example: 1 (games 6 and 7) 2nd set (Where the bet is for home player) - X (game 6 and 7) 2nd set (Where you bet on the Tie) - 2 (Game 6 and 7) 2nd set (Where you bet on the away player).

Who will win point X in game Y in set n? (Includes live game bets): Predict the player who will win point x of game y of set n. For example, the player Wawrinka will have a victory in the 1st point in game 10 of the 3rd set of the match.

Who will win game x of the set (1, 2, 3, 4,5)? (Includes live game bets): Predict the player who will win game x of the specified set in the betting market. For example: 1 (game 10) 2nd set - 2 (game 10) 2nd set.

Exact number of points in game X (1st set): (Includes live game bets): Predicts the exact number of points played in the chosen game on the first set betting market.

Deuce in the game yes-no (Includes live bets): "Deuce in the game" means that the score of the game will reach 40-40 score.

Result of game X (Set N) Player 1 or 2 (0-15-30-40): It consists of predicting the winner of a game, and how many points the opposing player will make (0-15-30-40), that is, if you choose player 1 to 30 it means that the game is won by player 1 but player 2 scores 30 points.

Set “N” game x - odd/even points: It consists of predicting whether the number of points played in a game of a set, will be odd or even.

Set “N” game x - correct score or break: It consists of predicting the winner of a game, and how many points the opposing player will make (0-15-30-40), or if there will be a break of serve in the mentioned game.

Set “N” game Y - race to x points: Predict the player who will reach first to X points in the specific game.

Set “N” game Y - first x points winner: Predict the player who will win the first X points in the specific game.

Will Set “N” Go To Tie Break?: You have to predict if Set “N” will go to a Tie-break.

Set Winner “N” and Total Set “N” Games: You have to predict the winner of the set “N” and whether the number of games played in that set is over or under the indicated spread.

Current Set “N” Winner and Total Set “N” Games: You have to predict the winner of the current set “N” and whether the number of games played in that set is over or under the indicated spread.

Next Set “N” Winner and Total Set Games: You have to predict the winner of the next set “N” and whether the number of games played in that set is over or under the indicated spread

Set “N” Exact Score Group: You have to predict the group of exact scores, where the exact score of the set is included, between the selections offered.

Xth Set – Winner & Total: You have to predict the winner of the set and whether the number of games played is over or under the indicated spread.

Both players to win a set: Predict if the both players will have a victory of a set during the match.

xth set - correct score after 4 games: You have to predict the exact correct score of the Set “X” after 4 games. If the mentioned games are not completed, all undecided bets will be considered void

xth set - correct score after 6 games: You have to predict the exact correct score of the Set “X” after 6 games. If the mentioned games are not completed, all undecided bets will be considered void

Set “N”- xth break: It consists of predicting which player will make the xth break during the Set "N". Mini-breaks within tiebreaks or match-tiebreaks are not considered. There are three possible outcomes: player1, none, player2

Set “N” game x - break point: It consists of predicting if there will be a break point during the set "N" of game x.

X set - game N - ace: You have to predict whether the player will hit an ace in the game N during the X set.

X set - Z ace: You have to predict whether a player will hit exactly Z aces during the X set.

X set - Player Y - total points: You have to predict the total number of points that Player Y will score in the X set.

X set - Player Y - total breaks: You have to predict how many breaks of serve Player Y will achieve in the X set. A break occurs when the receiving player wins the game while the opponent is serving

X set - Player Y - total aces: You have to predict the number of aces that Player Y will hit during the X set

X set - most aces: You have to predict which player will hit the most aces in the X set. If both players hit the same number of aces, the bet may be considered a draw

X set - Player Y - total breaks: You have to predict how many breaks of serve Player X will achieve in the X set.

X set - Z break: You have to predict whether exactly Z breaks will occur during the X set.

X set - game N - break point: You have to predict whether a break point will occur during a specific game in the X set of game N. A break point occurs when the receiving player has the chance to break the server’s serve.

Set N - Player X - Total Double Faults: You have to predict how many double faults will Player X make during the Set N.

X set - to Break Serve: You have to predict if a player will break the opponent’s serve during set X

X Set - Aces Handicap: You have to predict which player will serve more aces in a specific set, with a handicap applied.

X set - Correct score by any player: You have to predict the exact final score of a set, regardless of which player wins it

X Set - Player Y - Total First serves in: You have to predict the total number of first serves landed in by Player Y during the X Set of the match

X Set - Player Y - Total Second Serve Attempts: You have to predict the total number of second serves attempted by Player Y during X Set of the match.

X Set - Player Y - Total serve points won: You have to predict the total number of points won on serve by Player Y during the X Set of the match

X Set - Player Y - Total First Serve Points Won: You have to predict the number of points won on successful first serves by Player Y during the X Set of the match

X Set - Player Y - Total Second Serve Points Won: You have to predict the number of points won on successful Second serves by Player Y during the X Set of the match

X set - Player Y - Total Break Points Saved: You have to predict the total number of break points Player Y faced and successfully defended during the X Set of the match

X set - Player Y - Total Break Points Faced: You have to predict the total number of break points faced by Player Y during the X set

X set - Player Y - Total Break Points Opportunities: You have to predict the total number of break points created (not necessarily converted) by Player Y during the X Set of the match.

X Set - Player Y - Total First Serve Attempts: You have to predict the total number of first serves attempted by Player Y during the X Set of the match.

X set - Player Y - Total Second Serve In: You have to predict the total number of second serves successfully landed in by Player Y during the X Set of the match

X set - Player Y - Total First Serve Faults: You have to predict the total number of missed first serves by Player Y during the X Set of the match

X set – Total games: You have to predict the total number of games played in the specified set.

X set – Game handicap: You have to predict the winner of the specified set after applying the game handicap.

Will there be a 5th set: You have to predict if the match will have a 5th set.

X set – Player Y - total: You have to predict the total number of games won by the Player Y in the specified set.

X set – Will there be a tiebreak: You have to predict if there will be a tiebreak in the specified set.

X set – Winner: You have to predict the winner of the specified set.

X set – Player Y - total: You have to predict the total number of games won by the Player Y in the specified set.

X set – Race to games: You have to predict which player will be the first to reach a specified number of games in the set.

X set game Ζ – Correct score: You have to predict the exact score of the specified game in the set.

X set – To Break Serve: You have to predict if a player will break serve in the specified set.

X Set – Total Aces: You have to predict the total number of aces served in the specified set.

X set – Most aces: You have to predict which player will serve the most aces in the specified set.

X Set – Aces Handicap: You have to predict the aces winner of the specified set after applying a handicap.

X Set – Total Double Faults: You have to predict the total number of double faults in the specified set.

Tie Break Winner (Set X): You have to predict the winner of the tiebreak in the specified set.

X set - N game – Z point and Y point winner: You have to predict which player will win the specified points in game N of set X

X set - N game – total points: You have to predict if the total number of points played in game N of set X will be over or under a specified number

To Win 1st Set & Win the Match: You have to predict which player will win both the first set and the match.

Set Z - Total Aces: You have to predict the total number of aces served by both players during the specified set.

Set Z - Home Player Total Aces: You have to predict the total number of aces served by the Home Player during the specified set.

Set Z - Away Player Total Aces: You have to predict the total number of aces served by the Away Player during the specified set.

Set Z - Most Aces: You have to predict which player will serve the most aces during the specified set.

Set Z - Home Player Total Double Faults: You have to predict the total number of double faults committed by the Home Player during the specified set.

Home Player to Win a Set: You have to predict whether the Home Player will win at least one set in the match.

Away Player to Win a Set: You have to predict whether the Away Player will win at least one set in the match.

Home Player to Win Exactly 1 Set: You have to predict whether the Home Player will win exactly one set in the match.

Away Player to Win Exactly 1 Set: You have to predict whether the Away Player will win exactly one set in the match.

Home Player to Win Exactly 2 Sets: You have to predict whether the Home Player will win exactly two sets in the match.

Away Player to Win Exactly 2 Sets: You have to predict whether the Away Player will win exactly two sets in the match.

Set Z - Total Breaks: You have to predict the total number of breaks of serve recorded by both players during the specified set.

Set Z - Home Player Total Breaks: You have to predict the total number of breaks of serve recorded by the Home Player during the specified set.

Set Z - Away Player Total Breaks: You have to predict the total number of breaks of serve recorded by the Away Player during the specified set.

Set Z - Home Player to Break Serve: You have to predict whether the Home Player will break the Away Player’s service during the specified set.

Set Z - Away Player to Break Serve: You have to predict whether the Away Player will break the Home Player’s service during the specified set.

Set Z - Total Aces: You have to predict the total number of aces served by both players during the specified set.

Tennis - Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Stage Of Elimination: Predict which round the selected player will be eliminated in.

Reach the Final: Predict whether the selected player will reach the final of the named tournament.

Name of the Finalists: You have to predict the two players that will reach the final of the named tournament.

Winning Quarter: You have to predict the tournament winner will come from the 1st/2nd/3rd/4th quarter.

Winning Half: You have to predict the tournament winner will come from the Top Half or BottomHalf.

Quarter 1/2/3/4/ Winner: You have to predict the winner of the quarter (1st/2nd/3rd/4th).

Who Will Go the Furthest: You have to predict which of the two players indicated will reach the best position in the mentioned tournament.

Player H2H Markets: If the listed player does not participate at all in the tournament, the bets are settled as void. In case of a tie between the players, bets are void.

BASKETBALL

All Basketball bets are based on regular time unless otherwise stated in the market name.

Main Markets*

*Some of the below listed markets might appear under E-Basketball (same rules apply)

Money Line (Winner): Predict the match winner regardless of the margin of points..

Total (Over/Under): Consists of predicting whether the total of points scored by both teams will be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5.

Handicap (spread): You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.

Total points per team (home - away): Consists of predicting whether the total of points scored by home or away team will be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5.

Even/odd (1st half or 2nd half): Here you predict if the result for the 1st half or 2nd half will be an odd or even number.

Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the draw as well.

Halftime/Fulltime: Predicts which team will win in the first half of the match and at the end of the match.

Point Range: This betting market consists of predicting a range within which the total points of the event will be, that is, if you select the range (151-160) the total of the points scored in this event cannot go out of this interval.

Winner + Totals: This betting market combines two main betting markets where you must predict who will win the match and how many total points (over/under) will be scored in the match.

Xth Point: You have to predict which team will score the point X during the match.

Race to X Points: This market consists of predicting which of the two teams will reach first the point that determines the market. For example: Which team will reach 50 points first.

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the match, for example home team by 1-5 points.

Overtime yes/no - will go to overtime: Bet that predicts if the event will have overtime or not.

Total (over-exact-under) - 3 possibilities: Betting market that gives the player the opportunity to choose between 3 different possibilities, such as over/under X number of points or exact number of X points.

Any team total maximum consecutive points (over/under): You need to predict if any team will achieve more or less than the given consecutive points at any point in the match.

Home/Away total maximum consecutive points (over/under): You need to predict if either the home or the away team will achieve more or less than the given consecutive points at any point in the match.

Any team to lead by X: You need to predict if any team will lead by x points at any point in the match.

Home/Away team to lead by X: You need to predict if either the home or the away team will lead by x points at any point in the match.

Scoring type xth point: This market consists of predicting the scoring type of X point during the match: 6 are the outcomes that are offered:

Home Team 1 point score

Home Team 2 point score

Home Team 3 point score

Away Team 1 point score

Away Team 2 point score

Away Team 3 point score

Which team wins the jump ball: You have to predict which team will win the jump ball.

Any team winning margin: You have to predict if any team will win with the given margins.

Xth timeout: You have to predict which team will call the Xth timeout

Xth free throw scored: You have to predict if the Xth free throw will be scored or not.

First point / winner double: You have to predict which team will score the first point and which team will win the match.

Time of first point (seconds elapsed): You have to predict if the first point will be scored after or before the given time frame.

First basket scoring method: You have to predict the scoring method of the first basket.

First possession result: You have to predict the result of the first possession.

Match Total Three Point Shots Scored: It consists of predicting at least how many three point shots will take place and scored during the match).

Team Total Three Point Shots Scored - Home/Away Team: It consists of predicting at least how many three point shots the home/away team will record.

Team With Most Three Pointers Scored: It consists of predicting which team will have the most three pointers scored during the match.

Match Total Rebounds: It consists of predicting at least how many rebounds will take place during the match.

Team Total Rebounds - Home/Away Team: It consists of predicting at least how many rebounds the home/away team will record.

Team With Most Rebounds: It consists of predicting which team will record the most rebounds.

Match Total Assists: It consists of predicting at least how many assists will take place during the match.

Team Total Assists - Home/Away Team: It consists of predicting at least how many assists the home/away team will record.

Team With Most Assists: It consists of predicting which team will record the most assists.

Match Total Steals: It consists of predicting at least how many steals will take place during the match.

Team Total Steals - Home/Away Team: It consists of predicting at least how many steals the home/away team will record.

Team With Most Steals: It consists of predicting which team will record the most steals.

Match Total Blocks: It consists of predicting at least how many blocks will take place during the match.

Team Total Blocks - Home/Away Team: It consists of predicting at least how many blocks the home/away team will record.

Team With Most Blocks: It consists of predicting which team will record the most blocks.

Match Total Turnovers: It consists of predicting at least how many turnovers will take place during the match.

Team Total Turnovers - Home/Away Team: It consists of predicting at least how many turnovers the home/away team will record.

Team With Most Turnovers: It consists of predicting which team will record the most turnovers.

Match Total Fouls Committed: It consists of predicting at least how many fouls will take place during the match.

Team Total Fouls Committed - Home/Away Team: It consists of predicting at least how many fouls the home/away team will record.

Team With Most Fouls Committed: It consists of predicting which team will record the most fouls.

Match Total Free Throws Scored: It consists of predicting at least how many three throws will take place during the match.

Match Total Free Throws Scored - Home/Away Team: It consists of predicting at least how many free throws the home/away team will record.

Team With Most Free Throws Scored: It consists of predicting which team will record the most free throws.

Match Total Two Point Shots Scored: It consists of predicting at least how many two point shots will take place during the match.

Match Total Two Point Shots Scored - Home/Away Team: It consists of predicting at least how many two point shots the home/away team will record.

Team With Most Two Points Shots Scored: It consists of predicting which team will record the most two point shots.

Match Total Free Throws Attempted: It consists of predicting at least how many free throws will attempted during the match.

Match Total Free Throws Attempted - Home/Away Team: It consists of predicting at least how manyshots the home/away team will attempt.

Team With Most Free Throws Attempted: It consists of predicting which team will attempt the most free throws shots.

Match Total Three Point Shots Attempted: It consists of predicting at least how many three point shots will attempted during the match.

Match Total Three Point Shots Attempted - Home/Away Team: It consists of predicting at least how manythree point shots the home/away team will attempted.

Team With Most Three Points Shots Attempted: It consists of predicting which team will attempt the most three points shots.

Match Total Two Point Shots Attempted: It consists of predicting at least how many two point shots will attempted during the match.

Match Total Two Point Shots Attempted - Home/Away Team: It consists of predicting at least how many two point shots the home/away team will attempted.

Team With Most Two Points Shots Attempted: It consists of predicting which team will attempt the most two points shots.

Match Total Offensive Rebounds: It consists of predicting at least how many total offensive rebounds will take place during the match.

Match Total Offensive Rebounds - Home/Away Team: It consists of predicting at least how many total offensive rebounds the home/away team will record.

Team With Most Offensive Rebounds: It consists of predicting which team will record the most offensive rebounds.

Match Total Defensive Rebounds: It consists of predicting at least how many total defensive rebounds will take place during the match.

Match Total Defensive Rebounds - Home/Away Team: It consists of predicting at least how many total defensive rebounds the home/away team will record.

Team With Most Defensive Rebounds: It consists of predicting which team will record the most defensive rebounds.

Winner & both teams to score X points: 1x2 & both teams to score x points: You have to predict the outcome of the match and whether both teams will score or not X points.

Zth quarter both teams to score X points: You have to predict whether both teams will score or not X points during the Zth quarter .

Home/Away Team to win both halves: You have to predict if the Home or Away Team will win both halves.

Any team to win both halves: You have to predict if there will be a team that will win both halves.

Team to win both halves: You have to predict which team will win in both the first and the second half.

Double chance: You have to predict the outcome of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

1x2 Halftime - Match winner: You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2). Draw outcome is included

Winning margin 12-way: You have to predict which team will win and by how many points.

Winning margin 14-way: You have to predict both the winning team and the point margin of their victory. Each team has seven possible winning ranges.

Point range 10-way: You have to predict the total points scored in the match by both teams, choosing from 10 predefined point ranges.

Point range 12-way: You have to predict the total points scored in the match by both teams, choosing from 12 predefined point ranges.

Home Team to win both halves: You have to predict whether the Home Team will win both halves.

Away Team to win both halves: You have to predict whether the Away Team will win both halves.

Any team to win both halves: You have to predict whether either team will win both halves.

Team to win both halves: You have to predict which team, if any, will win both halves.

Both teams to score X points: You have to predict whether both teams will score the specified number of points.

1st half Markets

1st half - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be void, if the half is uncompleted this market will be made void.

1st half - Handicap: You have to predict the winner of the 1st half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

1st half - Total (Under/Over): You have to predict if the total number of points scored during the 1st half will be over or under the given line, if the half is uncompleted this market will be void.

1st half - Home/Away Total (Under/Over): You have to predict if the total number of points scored by the named team (Home or Away) during the 1st half will be over or under the given line, if the half is uncompleted this market will be made void.

1st half - 1x2 - Bet on the winner of the 1st half, with the draw option available as well.

1st half- odd/even: You have to predict if the total number of points scored in the 1st half will be odd or even, if the half is incomplete this market will be void.

1st half - double chance: You have to predict the outcome of the first half of the match. There are 3 possible outcomes: 1X (at the end of the first half of the match the home team wins or draws), X2 (at the end of the first half of the match the away team wins or draws), 12 (at the end of the first half of the match the home team wins or the away team wins).

1st half - both teams to score points: You have to predict if both teams will score at least X points during the 1st half of the game

1st half - Sum Of Two Teams Last Digit Score: You have to predict the sum of both teams last digit score on first half. Example 1: If the score of the first half is 38-34 the winning digit is 2. Example 2: If the score of the first half is 42-45 the winning digit is 7. Example 3: If the score of the first half is 46-44 the winning digit is 0.

1st half - Home Team Last Digit: You have to predict the last digit of the Home Team's score on first half.

1st half - Away Team Last Digit: You have to predict the last digit of the Home Team's score on first half.

1st half - Ending Game: You have to predict what will be the combination of last digits of the score of the 1st half (in "winning team - losing team" format. For example if the score of the 1st half is 41-44 the winning selection is 4:1 instead of 1:4.


2nd half Markets

2nd half - Draw no Bet: You have to predict the winner of the 2nd half, if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.

2nd half - Handicap: You have to predict the winner of the 2nd half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

2nd half - 1x2 - Bet on the winner of the 2nd half, with the draw option available as well.

2nd half - odd/even: You have to predict if the total number points scored in the 2nd half will be odd or even, if the half is uncompleted this market will be void.

2nd half - double chance: You have to predict the outcome of the second half of the match. There are 3 possible outcomes: 1X (at the end of the second half of the match the home team wins or draws), X2 (at the end of the second half of the match the away team wins or draws), 12 (at the end of the second half of the match the home team wins or the away team wins).

2nd half 1x2 & 2nd half total: You have to predict the winner of the 2nd half ( draw is included) and if the total points in the 2nd half will be Over or Under a set line

2nd half handicap & 2nd half total: You have to predict the winner of the 2nd half adding or subtracting the indicated spread to the result of the 2nd half and if the total points scored in the 2nd half will be Over or Under a set line.

2nd half - Sum Of Two Teams Last Digit Score: You have to predict the sum of both teams last digit score on second half. Example 1: If the score of the second half is 38-34 the winning digit is 2. Example 2: If the score of the first half is 42-45 the winning digit is 7. Example 3: If the score of the first half is 46-44 the winning digit is 0.

2nd half - Home Team Last Digit: You have to predict the last digit of the Home Team's score on second half.

2nd half - Away Team Last Digit: You have to predict the last digit of the Away Team's score on second half.

2nd half - Ending Game : You have to predict what will be the combination of last digits of the score of the 2nd half (in "winning team - losing team" format. For example if the score of the 2nd half is 41-44 the winning selection is 4:1 instead of 1:4.


*Potential overtime will be counted for 2nd half on markets including overtime is mentioned


Quarter Markets

1ST-2ND-3R-4TH QUARTER: The quarter betting markets allow the player to bet on the final result of each of the quarters.

Quarter Winner: Bet on the winner of the given quarter.

Quarter 1x2: You have to predict the outcome of the given quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is incomplete this market will be void.

Quarter Draw no bet: You have to predict the winner of the given quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

Quarter Handicap: You have to predict the winner of the given quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Quarter Total: You have to predict if the total number of points scored during the given quarter will be over or under the lineindicated, if the quarter is uncompleted this market will be void.

Quarter Total Home/Away: You have to predict if the total number of points scored by the named team (Home or Away) during the given quarter will be over or under the line indicated, if the quarter is uncompleted this market will be made void.

Quarter Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the selected quarter .

Highest Scoring Quarter: You have to predict which quarter will have the most points scored.

Xth Quarter - To Score Last Point: You have to predict which team will score the last point of the selected quarter.

xth quarter - xth point: You have to predict which team will score the Xth point during the selected quarter.

Which team to win every quarter: You have to predict which of the two teams will win all the quarters (in case of draw in any quarter, the bet is lost).

Home/Away Team to win all quarters: You have to predict if the Home or Away Team will win all quarters

Any team to win all quarters: You have to predict if there will be a team that will win all quarters

Team to win all quarters: You have to predict which team will win all quarters

Highest scoring quarter total: You have to predict which quarter will have the highest total points scored in a game

Lowest scoring quarter total: You have to predict which quarter will have the Lowest total points scored in a game

X quarter - double chance: You have to predict the outcome of the X quarter of the match. There are 3 possible outcomes: 1X (at the end of the X quarter of the match the home team wins or draws), X2 (at the end of the X quarter of the match the away team wins or draws), 12 (at the end of the X quarter of the match the home team wins or the away team wins).

X quarter 1x2 & X quarter total: You have to predict the winner of the X quarter and if the total points points scored in that quarter will be Over or Under a set line

X quarter handicap & X quarter total: You have to predict the winner of the X quarter adding or subtracting the indicated spread to the result of the X quarter and if the total points scored in the X quarter will be Over or Under a set line.

Quarter X - Away Team to score more points + Player N - Over Z points + Player N - Over Y rebounds : You have to predict if the Away Team will score more points than the Home Team and if the indicated player will score more than Z points and grab more than Y rebounds during the indicated quarter.

Quarter X - Home Team to score more points + Player N - Over Z points + Player K - Over Y points: You have to predict if the Home Team will score more points than the Away Team and if the Player N will score more than Z points and Player K will score more than Y points during the indicated quarter.

Quarter X - Away Team to score more points + Player N - Over Z points + Player K - Over Y points: You have to predict if the Away Team will score more points than the Home Team and if the Player N will more than Z points and Player K will score more than Y points during the indicated quarter.

Home/Away Team - next three-point attempt after: {from} - Q X: You have to predict if the Home or Away Team will make or miss their next three-point shot after a specified time, and during quarter X.

Player N - next field goal attempt after: {from} - Q X: You have to predict if a specific player will make or miss his/her next field goal after a specified time, and during quarter X.

Next made field goal in the game after: {from} - Q X: You have to predict if the next field goal achieved after a specified time, and during quarter X will be a 2 or 3 pointer.

Next field goal after: {from} - Q X: You have to predict which team will score the next field goal after a specified time, and during quarter X and if will be 2 or 3 pointer.

Home/Away Team - next made field goal after: {from} - Q X: You have to predict if the next field goal achieved by Home or Away Team after a specified time, and during quarter X will be a 2 or 3 pointer.

Team to score the next field goal after: {from} - Q X: You have to predict which team will score the next field goal after a specified time, and during quarter X.

X quarter both teams to score Z points: You have to predict if both teams will score Z points during X quarter of the match

Team with highest scoring quarter: You have to predict Which team will score the most points in any single of the 4 regulation quarters. The highest quarter score of each team is compared.

X Quarter - Sum Of Two Teams Last Digit Score: You have to predict the sum of both teams last digit score on X quarter. Example 1: If the score of the X quarter is 18-14 the winning digit is 2. Example 2: If the score of the X quarter is 22-25 the winning digit is 7. Example 3: If the score of the X quarter is 26-24 the winning digit is 0.

X Quarter - Home Team Last Digit Score: You have to predict the last digit of the Home Team's score on X quarter.

X Quarter - Away Team Last Digit Score: You have to predict the last digit of the Away Team's score on X quarter.


*All quarters or halves must have been completed for the bets to stand.

*Potential overtime will be counted for 4th quarter on markets including overtime is mentioned


Player Special Markets

All basketball player special markets are settled according to the relevant official source.

Player H2H Markets :If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.


Player Points (over/under): It consists of predicting the amount of points that the specific player will record during the match.

Player Assists (over/under): It consists of predicting the number of assists that a certain player will record during the match.

Player Rebounds (over/under): It consists of predicting the amount of Rebounds that a certain player will record during the match.

Player 3pt Field Goals Made (over/under): It consists of predicting the amount of Three-point baskets that a certain player will record during the match).

Player Steals (over/under): It consists of predicting the amount of steals that the specific player will record during the match.

Player Blocks over/under): It consists of predicting the amount of blocks that the specific player will record during the match.

Player points + rebounds + assists (over/under): It consists of predicting the combined amount of points,rebounds and assists that the specific player will record during the match.

Player rebounds + assists (over/under): It consists of predicting the combined amount of rebounds and assists that the specific player will record during the match).

Player triple double: It consists of predicting if the specific player will record a triple-double (10 from 3 main stats categories, like points,assists,rebounds,steals,blocks) during the match

First player to score: It consists of predicting which player will score first in the match (the selected player must start in the match, otherwise the bet is settled as void).

First player to make a 3pt field goal: It consists of predicting which player will score first a 3pt field goal in the match (selected player must start in the match, otherwise the bet is settled as void).

Most points for TEAM: It consists of predicting which player will score the most points for his team.

Head-to-head player points: It consists of predicting which one from the mentioned players will record the most points during the match.

Head-to-head player rebounds: It consists of predicting which one from the mentioned players will record the most rebounds during the match.

Head-to-head player assists: It consists of predicting which one from the mentioned players will record the most assists during the match.

Player Points (at least): It consists of predicting at least how many points the specific player will record during the match

Player Assists (at least): It consists of predicting at least how many assists the specific player will record during the match

Player Rebounds (at least): It consists of predicting at least how many rebounds the specific player will record during the match

Player 3pt Field Goals Made (at least): It consists of predicting at least how many 3pt field goals the specific player will record during the match

Player Steals (at least): It consists of predicting at least how many steals the specific player will record during the match.

Player Blocks (at least): It consists of predicting at least how many blocks the specific player will record during the match.

Player points + rebounds + assists (at least): It consists of predicting at least how many combined points,rebounds and assists the specific player will record during the match.

PLAYER rebounds + assists (at least): It consists of predicting at least how many combined rebounds and assists the specific player will record during the match.

Most Points (listed players only): You have to predict which of the given players will score the most points during the match.

Most Pts+Reb+Ast (listed players only): You have to predict which of the given players will score the most points+rebs+assists during the match.


Most rebounds: You have to predict which of the given players will record the most rebounds.

Most assists: You have to predict which of the given players will record the most assists.

First point scorer: You have to predict which one from the given players will score the first point of the match.

Player Personal Fouls Committed: It consists of predicting the amount of fouls that the specific player will record during the match

Player Total 3 Point Shots Attempted: It consists of predicting at least how many 3pt shots the specific player attempted during the match.

Player Total Two Point Shots Attempted: It consists of predicting at least how many 2pt shots the specific player attempted during the match

Player Total Field Goals Scored: It consists of predicting at least how many field goals the specific player will record during the match.

Player Total Field Goals Attempted: It consists of predicting at least how many field goals the specific player attempted during the match.

Player Total Free Throws Scored: It consists of predicting at least how many free throws the specific player will record during the match.

Player Total Free Throws Attempted: It consists of predicting at least how many free throws the specific player attempted during the match.

Player First Period - Total Points: It consists of predicting the amount of points that the specific player will record during the first period

Player First Period - Total Rebounds: It consists of predicting the amount of rebounds that the specific player will record during the first period

First Period - Total Assists: It consists of predicting the amount of assists that the specific player will record during the first period

Player Total Two Point Shots Scored: It consists of predicting at least how many 2pt shots the specific player will record during the match

Player turnovers O/U: You have to predict whether a specific player will record over or under a set number of turnovers during a game

First Basket Scorer in the game: You have to predict which player will score the first points in a game

First Basket Scorer in the game and will that occur on a free throw?: You have to predict whether the first basket will occur as a result of a free throw

First Basket Scorer in the game and will that occur on a 2PT field goal?: You have to predict whether that basket will be a 2-point field goal is a specific type of bet

First Basket Scorer in the game and will that occur on a 3PT field goal?: You have to predict whether that first basket will be a 3-point field goal

First Assist of the game: You have to predict which player will record the first assist in a match

First Assist of the game and will that assist be on a 2PT field goal?: You have to predict which player will record the first assist in a match and specify whether that assist will lead to a 2-point field goal

First Assist of the game and will that assist be on a 3PT field goal?: You have to predict which player will record the first assist in a match and specify whether that assist will lead to a 3-point field goal

First Rebound of the game: You have to predict which player will grab the first rebound during a match

First Rebound of the game and will it be an Offensive Rebound: You have to predict which player will grab the first rebound during the match and specify whether that rebound will be an offensive rebound

First Rebound of the game and will it be a Defensive Rebound: You have to predict which player will grab the first rebound during the match and specify whether that rebound will be an defensive rebound

To Record A Double-Double: You have to predict whether the selected player will record a double-double.

To record a triple double: You have to predict whether the selected player will record a triple-double.

Player points milestones: You have to predict whether the selected player will reach the specified points milestone.

Player assists milestones: You have to predict whether the selected player will reach the specified assists milestone.

Player blocks milestones: You have to predict whether the selected player will reach the specified blocks milestone.

Player rebounds milestones: You have to predict whether the selected player will reach the specified rebounds milestone.

Player steals milestones: You have to predict whether the selected player will reach the specified steals milestone.

Player 3-point field goals milestones: You have to predict whether the selected player will reach the specified 3-point field goals milestone.

Player Personal Fouls Committed milestones: You have to predict whether the selected player will reach the specified personal fouls committed milestone.

Player Total 3 Point Shots Attempted milestones: You have to predict whether the selected player will reach the specified 3-point shots attempted milestone.

Player Total Two Point Shots Attempted milestones: You have to predict whether the selected player will reach the specified two-point shots attempted milestone.

Player Total Field Goals Scored milestones: You have to predict whether the selected player will reach the specified field goals scored milestone.

Player Total Field Goals Attempted milestones: You have to predict whether the selected player will reach the specified field goals attempted milestone.

Player Total Free Throws Scored milestones: You have to predict whether the selected player will reach the specified free throws scored milestone.

Player Total Free Throws Attempted milestones: You have to predict whether the selected player will reach the specified free throws attempted milestone.

Player First Quarter - Total Points milestones: You have to predict whether the selected player will reach the specified points milestone in the first quarter.

Player First Period - Total Rebounds milestones: You have to predict whether the selected player will reach the specified rebounds milestone in the first Quarter.

Player First Quarter- Total Assists milestones: You have to predict whether the selected player will reach the specified assists milestone in the first quarter.

Player Total Two Point Shots Scored milestones: You have to predict whether the selected player will reach the specified two-point shots scored milestone.

Player turnovers milestones: You have to predict whether the selected player will reach the specified turnovers milestone.

Points + Rebounds milestones: You have to predict whether the selected player will reach the specified combined points and rebounds milestone.

Points + Assists milestones: You have to predict whether the selected player will reach the specified combined points and assists milestone.

Points + Rebounds + Assists milestones: You have to predict whether the selected player will reach the specified combined points, rebounds, and assists milestone.

Assists + Rebounds milestones: You have to predict whether the selected player will reach the specified combined assists and rebounds milestone.

Blocks + Steals milestones: You have to predict whether the selected player will reach the specified combined blocks and steals milestone.



*If the listed player does not participate at all in the match, the bets are settled as void.

*If a player will not participate in the match all bets are considered as void.

Extra Markets

Both teams to Score 80+: You have to predict if both teams will score 80+ points during the match

Both teams to Score 90+: You have to predict if both teams will score 90+ points during the match

Both teams to Score 100+: You have to predict if both teams will score 100+ points during the match

Both teams to Score 110+: You have to predict if both teams will score 110+ points during the match

First shot attempt - Home team: You have to predict if the first shot of home team during the game will be successful If the first shot results in Foul and free throw is partially missed, then the bet result is a Void. If the first shot results in Foul and free throw is made, then the bet result is a Win. If the free throw is totally missed the result is a Lost. For example if a player scores 1/2 or 1/3, 2/3, free throws the bet result will be a Void. If a player scores 2/2 or 3/3 free throws the bet result will be a Win. If a player scores 0/2 or 0/3 free throws the bet result will be a Lose.

First shot attempt - Away team: You have to predict if the first shot of away team during the game will be successful If the first shot results in Foul and free throw is partially missed, then the bet result is a Void. If the first shot results in Foul and free throw is made, then the bet result is a Win. If the free throw is totally missed the result is a Lost. For example if a player scores 1/2 or 1/3, 2/3, free throws the bet result will be a Void. If a player scores 2/2 or 3/3 free throws the bet result will be a Win. If a player scores 0/2 or 0/3 free throws the bet result will be a Lose.

First shot of the game made: You have to predict if the first shot during the game will be successful

Who wins opening tipoff?: You have to predict the winner of the opening tipoff

Player N - first field goal attempt?: You have to predict if a specific player will make or miss his/her first field goal

Which team will score more points in the next 5 minutes?: You have to predict which team will score more points in the next 5 minutes of the specified quarter and in specified 5 minute interval.

How many points will the Home Team score in the next 5 minutes? You have to predict how many points will the Home Team score in the next 5 minutes of the specified quarter and in specified 5 minute interval.

How many points will the Away Team score in the next 5 minutes? You have to predict how many points will the Away Team score in the next 5 minutes of the specified quarter and in specified 5 minute interval.

Away Team Last Digit Score: You have to predict the last digit of the Away Team's final score.

Ending Game: You have to predict what will be the combination of last digits of the final score of the match (in "winning team - losing team" format. For example if the final score of the match is 71-74 the winning selection is 4:1 instead of 1:4.

Home Team Last Digit Score: You have to predict the last digit of the Home Team’s final score.

After score X - Y - Next field goal after: Time N - Quarter Z: You have to predict the next field goal after the specified score and time in the specified quarter.

SGP - In Quarter X Home Team score more points + Player Over Z points + Player Over 3pt Field Goals: You have to predict whether the Home Team will score more points in the specified quarter and the selected player will exceed the specified points and 3-point field goals totals.

SGP - In Quarter X Away Team score more points + Player Over Z points + Player Over 3pt Field Goals: You have to predict whether the Away Team will score more points in the specified quarter and the selected player will exceed the specified points and 3-point field goals totals.

SGP - In Quarter X Home Team score more points + Player Over Z points + Player Over N assists: You have to predict whether the Home Team will score more points in the specified quarter and the selected player will exceed the specified points and assists totals.

SGP - In Quarter X Away Team score more points + Player Over Z points + Player Over N assists: You have to predict whether the Away Team will score more points in the specified quarter and the selected player will exceed the specified points and assists totals.


Basketball - Outrights

Winner: You have to predict the winner of the given competition according to the official ranking of the competition.

H2H Championship (Regular Season): You have to predict which of the two Teams will finish higher during the regular season of the given tournament. If the two Teams score the same number of points this bet will be void.

Under/Over Points (Regular Season): You have to predict if the total number of points recorded by a team in the given round of a championship will be over or under the line indicated. If one or more matches are cancelled/interrupted and if the remaining matches or remaining parts of the matches would have no impact on the outcome of the bets, current results will stand valid (in this case any eventual repeated match would be irrelevant); otherwise, this bet will be considered void.

Correct score Playoff Series (4/7 or 3/5): You have to predict the final result of the series of matches between the 2 teams indicated. For the purpose of reporting only official sites of each competition will be considered valid. If the series won't be completed this bet will be void.

H2H to Qualify: You have to predict which of the two teams indicated will pass the given qualifying phase or play-off round.

Finalists: You have to predict which two teams will meet in the final of the tournament.

Best Scorer: You have to predict the player that will score more points during the given tournament. If the chosen player plays at least once during the given tournament, this bet will stand, otherwise it will be void.

H2H Scorer: You have to predict which of the two players will score more points during the given tournament. If the two players score the same number of points this bet will be void.

Best player of the Tournament (MVP): You have to predict which player will be elected BEST PLAYER (MVP) of the event. For the purpose of reporting only official sites of each competition will be considered valid. If a player does not get on the scoresheet in any of the matches included in the market, bets on that player will be settled as void.

Relegation: You have to predict the team that will be relegated from the given championship. For the purpose of reporting, any decision taken before or during playoffs will be considered. All the decisions taken after the end of playoffs won't be considered for the settlement of the bet.

Winning Conference: You have to predict the winner of the given conference of the given tournament according to the official ranking of the competition.

Winner Division: You have to predict the winner of the given Division of the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position when the competition ends.

Regular Season Wins (Under/Over): You have to predict the total numbers of wins (under/over) of the selected team during the given tournament according to the official ranking of the competition.

Awards - Most Improved Player (reg. season): You have to predict who will win the Most Improved Player Award during the regular season of the given competition.

Defensive Player of the Year (reg. season): You have to predict who will win the Defensive Player of the Year Award during the regular season of the given competition.

Awards - Sixth Man of the Year(reg. season): You have to predict who will win the Sixth Man of the Year Award during the regular season of the given competition.

Will They Make The Playoffs (Yes/No): You have to predict if the selected team will make the playoffs (Yes) or not (No) during the given competition according to the official ranking of the competition.


ICE HOCKEY / FIELD HOCKEY

The outcome of a bet on a hockey event is based on regular time plus overtime and penalty shootout (if any) unless otherwise stated in the market name.

Main Markets*

*Some of the below listed markets might appear under E-Ice Hockey (same rules apply).

Money Line: You have to predict the outcome of the match.

1X2: Predict if the winner in the match will be the home team - away team or if instead the final score will be a draw.

Handicap (2-Way): You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.

Total: You have to predict if the total number of goals scored during the match will be over or under the spread indicated.

Both teams will score (GG/NG): Predicts if both teams will score at the end of the match.

Odd/even: You have to predict if the match result is an odd or even number.

First Goal: You have to predict which team will score the first goal of the regulation.

Last Goal: You have to predict which team will score the last goal of the regulation.

Double chance:

1X: If the result is a home win or a draw

2X: If the result is an away win or a draw

1.2: If the result is a home win or an away win

Total (Over/Under): Predicts if the scores at the end of the match will be more or less according to the number chosen in the market.

Handicap (2-Way): You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.

Draw no bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Home Team / Away Team Total : You have to predict if the total number of goals scored by the home or the away team during the match will be over or under the spread indicated.

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the match.

Correct Score: Predict the final score of the event at the end of the match.

Will there be Overtime: You have to predict whether there will be overtime in the match or not.

Handicap (3-Way): You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.

Higher scoring period: Predict which of the periods will have the highest number of goals.

Home highest scoring period: Predict which of the periods the home team will have the highest number of goals.

Away highest scoring period: Predict which of the periods the away team will have the highest number of goals

Odd/Even: Predict if the number of goals at the end of the event will represent an odd or even number.

Bets on over/under, including the 3 options (over/under/draw… goals), are suggested for regular time only in all hockey games, regardless of the championship.

If as a result of the match the total number of goals scored is equal to the total of the bet and only two options are provided (higher or lower, without the option of “draw… goals”), the money bet will be refunded.

Who will win the rest of the match - Who will win the rest of the first half (includes live betting): This is a live market, you bet on who will win the rest of the match, (when selecting the market, the event will have a 0-0 score independent of the actual score at the time of betting).

Who will win the rest of the match:

This is a live market, you bet on who will win the rest of the match, (when selecting the market, the event will have a 0-0 score independent of the actual score at the time of betting).1X2 & Total : This betting market combines two main betting markets where you must predict who will win the match and how many total goals (over/under) will be scored in the match.

Home no bet: You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away no bet: You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

Exact goals: You have to predict the exact number of goals that will be scored during the match.

Home exact goals: You have to predict the exact number of goals that will be scored from the home team during the match.

Away exact goals: You have to predict the exact number of goals that will be scored from the away team during the match.

Which team to score: You have to predict which team will score during the match.4 are the possible outcomes: Only team 1, Only team 2, Both teams, None.

Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the home team will keep a clean sheet during the match.

Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the away team will keep a clean sheet during the match.

1x2 & both teams to score: You have to predict the outcome of the match and whether both teams will score or not in the 1st half only.

Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.

Overtime - double chance: You have to predict the outcome for double chance of the Overtime period only.

1X: If the result is a home win or a draw

2X: If the result is an away win or a draw

1.2: If the result is a home win or an away win

Overtime - xth goal: You have to predict which Team during the Overtime period will score the next goal. There are 3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score).

Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be over or under the spread indicated.

Overtime - draw no bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the overtime period ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Overtime - competitor1 no bet: You have to predict if the home team will win the overtime period or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Overtime - competitor2 no bet: You have to predict if the away team will win the overtime period or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Penalty shootout - winner: You have to predict which team will win the penalty shootout (1-2).

Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty shootout. 3 Possible outcomes: 1, X, 2.

xth goal & 1x2: You have to predict together if the final result of the match will be 1, X or 2 and which team will score the goal x of the match.

xth period 1x2 & 1x2: You have to predict together if the final result of the selected period and the final result of the match. The possible outcomes are:

Home Team & Home Team

draw & Home Team

Away Team & Home Team

Home Team & draw

draw & draw

Away Team & draw

Home Team & Away Team

draw & Away Team

Away Team & Away Team

Home to win all periods: You have to predict whether the home team will win all the periods during the match.

Away to win all periods: You have to predict whether the away team will win all the periods during the match.

Home to win any period: You have to predict whether the home team will win any period during the match.

Away to win any period: You have to predict whether the away team will win any period during the match.

Home to score in all periods: You have to predict whether the home team will score in all the periods during the match.

Away to score in all periods: You have to predict whether the away team will score in all the periods during the match.

All periods over x.5: You have to predict if all the periods will end over x.5 (0.5,1.5,2.5..) during the match.

All periods under x.5: You have to predict if all the periods will end under x.5 (0.5,1.5,2.5..) during the match.

Scoring type: You have to predict the scoring type of the goal x: 6 are the possible outcomes:

even strength

power-play

short-handed

penalty shot

empty net

no goal

Home xth scoring type: You have to predict the scoring type of the goal x.

Away xth scoring type: You have to predict the scoring type of the goal x.

Match go to shootout: You have to predict if the match will go to shoutout

Both teams to score twice: You have to predict if both teams will score twice in the match.

Total penalty minutes (over/under): You have to predict if the total penalty minutes will be over or under the given line.

10 minutes - total from A to B: You have to predict the total number of goals scored within a specific 10-minute segment of the game

5 minutes - total from A to B: You have to predict the total number of goals scored within a specific 5-minute segment of the game

Powerplay Goals: You have to predict the total number of goals scored during power plays in a game

Empty net goal: You have to predict whether a team will score a goal when the opposing team has removed their goaltender in favor of an extra skater, typically in the final minutes of the game

Short-handed goal: You have to predict whether a team will score a goal while they are at a numerical disadvantage, typically due to one of their players being in the penalty box

Faceoffs: You have to predict if the number of faceoffs recorded during the match will be over or under a set line.

Home Team Faceoffs: You have to predict if the number of faceoffs won by the Home Team during the match will be over or under a set line.

Away Team Faceoffs: You have to predict if the number of faceoffs won by the Away Team during the match will be over or under a set line.

Faceoffs 1X2: You have to predict which team will win the most faceoffs during a match

2min Penalties: You have to predict if the total number of 2 minute penalties recorded during the match will be over or under a set line.

Home Team 2min Penalties: You have to predict if the total number of 2 minute penalties recorded by the Home Team during the match will be over or under a set line.

Away Team 2min Penalties: You have to predict if the total number of 2 minute penalties recorded by the Away Team during the match will be over or under a set line.

2min Penalties 1X2: You have to predict which team will record the most 2 minute penalties during the match.

A five-minute penalty will be given in the match: You have to predict if at least one five-minute penalty will be given during the match

Home Team Powerplay Goals: You have to predict if the number of power play goals scored by the Home Team during the match will be over or under a set line.

Away Team Powerplay Goals: You have to predict if the number of power play goals scored by the Away Team during the match will be over or under a set line.

Powerplay Goals 1X2: You have to predict which team will score the most powerplay goals during the match.

Both Teams to Score in All Periods: You have to predict if both teams will score at least one goal in each period of the match

Team to Win most Periods: You have to predict which team will win the most periods

Home Team to Win with a clean sheet: You have to predict if the Home Team will win a clean sheet during the match.

Away Team to Win with a clean sheet: You have to predict if the Away Team will win a clean sheet during the match.

Home Team win to nil: You have to predict if the Home Team will win the game while holding the opponent to zero goals

Away Team win to nil: You have to predict if the Away Team will win the game while holding the opponent to zero goals

1st half - 1x2: Predict the outcome of the first half.

1st half - draw No bet: Predict the outcome of the first half. If the final result is a draw, the bet will be settled as void.

1st half - handicap: You have to predict the winner of the match adding or subtracting the indicated spread to the result of the 1st half of the match.

1st half - total: On a certain value given in the market, you bet on whether there will be more or less goals during the 1st half of the match.

1st half - both teams to score: You have to predict whether both teams will score at least one goal each during the 1st half.

2nd half - 1x2: Predict the outcome of the second half

2nd half - total: On a certain value given in the market, you bet on whether there will be more or less goals during the 2nd half of the match.

2nd half - both teams to score: You have to predict whether both teams score at least one goal each during the second half

2nd Half - Home Team to Score: You have to predict whether Home team will score at least one goal during the second half.

First team to score: You have to predict which team will score first during the match

Home Team to score: You have to predict whether Home team will score at least one goal during the match

Away Team to score: You have to predict whether Away team will score at least one goal during the match

1st half - Home Team to score: You have to predict whether Home team will score at least one goal during the first half.

1st half - Away Team to score: You have to predict whether Away team will score at least one goal during the first half.

2nd half - Away Team to score: You have to predict whether Away team will score at least one goal during the second half.

Both teams to score 3 or more goals: You have to predict if both teams will score 3 or more goals

Total (Over-exact-Under): You have to predict if the total number of goals scored during the match will be: Over a specified number, Exactly that number, or Under a specified

First team to score: You have to predict which team will score the first goal in the match.

To Win To Nil: You have to predict if a team will win the match without conceding any goals.

Away Team to score first and win the game: You have to predict if the Away Team will score first and win the match.

Home Team to score first and win the game: You have to predict if the Home Team will score first and win the match.

Total shots on Target: You have to predict the total number of shots on target during the match.

Home Team Odd/Even: You have to predict if the total points scored by the Home Team will be odd or even.

Away Team Odd/Even: You have to predict if the total points scored by the Away Team will be odd or even.

Team to score first wins: You have to predict if the team that scores first will win the match.

X period - Draw No bet: You have to predict which team will win the specific period. If it's a draw, your stake is refunded.

X period - Total (Over-exact-Under): You have to predict if the total points scored in the specified period will be over, exact, or under a specific number.

Total (Over-exact-Under): You have to predict if the total points scored in the match will be over, exact, or under a specific number.

X period - Z goal: You have to predict if the specified goal number will be scored during the specified period.

Race to Z goals: You have to predict which team will be the first to reach the specified number of goals.

Handicap X: You have to predict the match result after applying the specified handicap..

Will there be a penalty shootout: You have to predict if the match will be decided by a penalty shootout.

Penalty shootout - Winner: You have to predict the winner of the penalty shootout.

Correct score: You have to predict the exact final score.

Which team will score more goals in the next 5 minutes: You have to predict which team will score more goals during the specified 5-minute interval of the match.

Will a goal be scored in the next 5 minutes: You have to predict if at least one goal will be scored during the specified 5-minute interval of the match.

Will the home team score a goal in the next 5 minutes: You have to predict if the home team will score a goal during the specified 5-minute interval of the match.

Will the away team score a goal in the next 5 minutes: You have to predict if the away team will score a goal during the specified 5-minute interval of the match.

Odd/Even: You have to predict whether the total number of goals scored by both teams will be odd or even.

Away Team Win to Nil: You have to predict whether the Away Team will win without conceding a goal.

Home Team Win to Nil: You have to predict whether the Home Team will win without conceding a goal.

1X2 & Total: You have to predict the result of the match and whether the total number of goals will be over or under the specified value. Only regulation time is considered.

Winner & Total: You have to predict the winner of the match and whether the total number of goals will be over or under the specified value.

Home Team Exact Goals: You have to predict the exact number of goals scored by the Home Team during regulation time.

Exact Goals: You have to predict the exact total number of goals scored by both teams during regulation time.


Period Markets

1ST-2ND-3RD PERIOD: The period betting markets allow the player to bet on the final result of each of the periods.


Period 1X2 : Predict if the winner in the mentioned period will be the home team - away team or if instead the final score will be a draw.

Period Draw no bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team in the mentioned period, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Period Double Chance:

1X: If the result is a home win or a draw on the mentioned period

2X: If the result is an away win or a draw on the mentioned period

1.2: If the result is a home win or an away win on the mentioned period

Period Handicap (2-way): You have to predict the winner of the mentioned period adding or subtracting the indicated spread to the result of the period.

Period Total: You have to predict if the total number of goals scored during the mentioned period will be over or under the spread indicated.

Period First Goal: You have to predict which team will score the first goal of the mentioned period.

Period Last Team to Score: You have to predict which team will score the last goal of the mentioned period.

Period Both teams to score: Predicts if both teams will score or not at the mentioned period.

Period - Home Team total: You have to predict if the total number of goals scored from the home team during the mentioned period will be over or under the spread indicated.

Period - Away Team total: You have to predict if the total number of goals scored from the away team during the mentioned period will be over or under the spread indicated.

Period - exact goals: You have to predict the exact number of goals that will be scored during the mentioned period.

Period - Home Team exact goals: You have to predict the exact number of goals that will be scored from the home team during the mentioned period.

Period - Away Team exact goals: You have to predict the exact number of goals that will be scored from the away team during the mentioned period.

Period - which team to score: You have to predict which team will score during the mentioned period.4 are the possible outcomes:Only team 1, Only team 2, Both teams, None.

Period - Home Team clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the home team will keep a clean sheet during the mentioned period.

Period - Away Team clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the away team will keep a clean sheet during the mentioned period.

Period - correct score: Predict the final score at the end of the mentioned period.

Period - which team wins the rest: This is a live market, you bet on who will win the rest of the mentioned period, (when selecting the market, the event will have a 0-0 score independent of the actual score at the time of betting).

Period - odd/even: Predict if the number of goals at the end of the mentioned period will represent an odd or even number.

Xth period- either team to score: You have to predict if either team will score in the Xth period

Which team will win the opening faceoff of the X Period?: You have to predict which team will win the first faceoff in the specified period.

Which team will win the next faceoff after X Period and Y time?: You have to predict which team will win the next faceoff following the specified period and time.

Will there be a goal scored during the next power play after X Period and Y clock?: You have to predict whether a goal will be scored during the next power play following the specified period and clock.

Will Home Team score a goal during their next power play after X period and last powerplay clock?: You have to predict whether the Home team will score a goal during their next power play following the specified period and clock.

Will Away Team score a goal during their next power play after X period and last powerplay clock?: You have to predict whether the Away team will score a goal during their next power play following the specified period and clock.

Period Z - Handicap N: You have to predict the result of the specified period after the specified handicap has been applied.

Period Z - Draw No Bet: You have to predict the winner of the specified period. If the specified period ends in a draw, all bets are void.

Period Z - Correct Score: You have to predict the exact score of the specified period.

Period Z - Double Chance: You have to predict which of the two selected outcomes will occur during the specified period: Home Team or Draw, Away Team or Draw, or Home Team or Away Team.

Period Z - Exact Goals: You have to predict the exact total number of goals scored by both teams during the specified period.

Period Z - Home Team Win to Nil: You have to predict whether the Home Team will win the specified period without conceding a goal.

Period Z - Away Team Win to Nil: You have to predict whether the Away Team will win the specified period without conceding a goal.


Player Specials

Settlement applies to any player who enters the pitch unless stated otherwise on the market name (“starting line up”). In that case, If the listed player is not in the starting lineup of the match, the bets are settled as void.

Anytime/Xth Goalscorer (LIVE) : All offered players are considered as Runners. If an unlisted player scores a goal all bets on listed players stand. For settlement purposes, only goals and assists scored during regular time are considered. Please note that if the score after regular time is 0-0, all bets will be settled as lost. All bets on players that were listed but left the game before the match ended (such as injuries or expulsions) will stand.

Player to Score a Point (LIVE) : Bets apply to regular time only. All offered players are considered as Runners. If an unlisted player scores a point all bets on listed players stand. For settlement purposes, only goals and assists scored during regular time are considered. Please note that if the score after regular time is 0-0, all bets will be settled as lost. All bets on players that were listed but left the game before the match ended (such as injuries or expulsions) will stand.

Other Ice Hockey Player Markets

For the following player special markets, bets apply to regular time plus overtime (if any) unless stated otherwise. Potential penalty shootout won’t count for settlement.

Player Total Assists(or over/under) (PREMATCH)

Player Total Goals(or over/under)(PREMATCH)

Player Total Saves(or over/under)(PREMATCH)

Player Total Points(or over/under)(PREMATCH) :Market refers to either goals or assists achieved by a player.

Player Total Shots(or over/under) (PREMATCH)

Player Total Shots on goal(or over/under)(PREMATCH)

Player H2H Markets : If the listed player does not participate at all in the match, the bets are settled as void. In case of a tie between the players, bets are void.


Player goals (at least): It consists of predicting at least how many goals the specific player will make.

Player assists (at least): It consists of predicting at least how many assists the specific player will make.

Player shots on goal (at least): It consists of predicting at least how many shots on goal the specific player will make. Shots that are not on goal do not count.

Player saves (at least): It consists of predicting at least how many saves the specific player will make.

Player points (at least): It consists of predicting at least how many points(combined goals and assists) the specific player will make.

Player points (over/under): It consists of predicting the amount of points(combined goals and assists) the specific player will make.

Player shots on goal (over/under): It consists of predicting the amount of shots on goal the specific player will make Shots that are not on goal do not count.

Player saves (over/under): It consists of predicting the amount of saves that the specific player will make.

Player goals (over/under): It consists of predicting the amount of goals the specific player will make.

Player assists (over/under): It consists of predicting the amount of assists the specific player will make.

Player powerplay points: It consists of predicting the amount of points earned by a player during the man advantage (powerplay).

Player plus / Minus: It consists of predicting the points earned by a player in a plus/minus rating. Considering that a plus is given to a player who is on the ice when his team scores an even-strength or shorthanded goal, while a minus is given to players on the ice when opponents score in those situations. Player shutout: It consists of predicting if a goalkeeper is going to record a shutout or not. Consedering that a shutout (SO ) is credited to a goaltender who successfully stops the other team from scoring during the entire game. In regular season games, if the score is 0–0 with the game going to a penalty shootout, both goaltenders are credited with a shutout.

Player blocked shots: It consists of predicting the amount of the blocked shots recorded by a defender. Considering that a shot that is deflected wide or blocked by an opponent does not count as a shot on goal; it is recorded as a blocked shot. The player who blocks the shot is credited with a “blocked shot”..

Player first goalscorer: You have to predict the player who will score first during the match.

Player last goalscorer: You have to predict the player who will score last during the match.

Faceoffs won O/U: You have to predict if the number of faceoffs won by a player during the match will be over or under a set line.

Hits O/U: You have to predict if the total number of hits (body checks to gain puck control) made by a player during the match will be over or under the specified number.


*If a player will not participate in the match all bets are considered as void.

Ice Hockey/Field Hockey Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Division / Conference Winner: You have to predict the winner of the given division or conference according to the official ranking of the competition.

Regular Season Points - Team: You have to predict how many points(over/under) the mentioned team will gather according to the official ranking of the competition.

Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position when the competition ends.

Draft Xth Pick : You have to predict who will be the Xth pick in the mentioned draft.

Draft Position - Player: You have to predict what position the mentioned player will get in the mentioned draft.

H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2 teams indicated. For the purpose of reporting will be considered valid only official sites of each competition.

H2H - When will the series end?: You have to predict in how many games the series of matches between the 2 teams indicated will end. For the purpose of reporting will be considered valid only official sites of each competition.

H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying phase or play-off round.


HANDBALL


All handball bets will be made based on 60 minutes of play unless otherwise specified. Overtime does not count, nor does it affect the result of the second half and will not be taken into account for the counting of the second half bets. If the 60 minutes of play are not completed for any reason, all bets will be void and the stake will be refunded.

The match must be completed for bets to stand (unless the market has already been settled). All live markets do not include overtime, markets such as: 1x2, Handicap, Odd/Even, Handball Winning Margin, Double Chance except for betting markets such as: Qualify/Win the cup/Win after overtime etc.


Main Markets

1X2: Predict the outcome of the match.

Total: You bet on whether there will be more or less goals than the given line, during the match.

Handicap: You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match..

Double Chance: You have to predict the outcome of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

Draw no bet: Predict the outcome of the match. If the final result is a draw, the bet will be settled as void.

Odd/Even: Predict if the total number of goals scored is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

Halftime/Fulltime: Predict which team will be victorious in the first half and at the end of the match.

Winning Margin: This betting market consists of predicting which team will win and by how much difference it will win.

Race to X Goals: Predict which team will reach first at X goals.

Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in brackets.

Team Totals : You bet on whether there will be more or less goals than the given line for the home or the away team, during the match.

1st / 2nd half markets: In this section you will find main betting markets related to either the first or the second half of the match.

1X2 & totals: Predict who will be the match winner and how many goals (over/under) will be scored in the match.

Highest scoring half: Predict which of the two halves will have a higher score.

Team highest scoring half: Predict which of the two halves will have a higher score compared to the other but only for the home or the away team.

Team with highest scoring half : Predict which of the two teams will have a higher score in one half compared to the other team.

Goal Range: Predict in a selected range, how many goals in total will be scored from both teams.

Team Goal Range: Predict in a selected range, how many goals the home or the away team will score.

xth goal: Predict which team will score the xth goal.

Overtime - total: You have to predict if the total number of goals scored during the Overtime will be over or under the line indicated.

Overtime - handicap: You have to predict the final result of the Overtime taking in consideration the handicap in brackets.

Home Team to score Z goals: You have to predict if the Home Team team will reach a certain number of goals during the match

Away Team to score Z goals: You have to predict if the Away Team team will reach a certain number of goals during the match

Winning margin: You have to predict the exact margin of winning for either team

Race to Z goals: You have to predict which team will be the first to reach a specified number of goals

1st half 1x2 & 1st half total: You have to predict which team will win the first half and if the total number of goals will be over or under a specified number

1st half Race to Z goals: You have to predict which team will score a specific number of goals first during the 1st half.

Goal Χ: You have to predict which team will score the specified goal.

Home Team Total Red Cards: You have to predict the total number of red cards received by the Home Team.

Total Red Cards: You have to predict the total number of red cards received by both teams.

Away Team Total Red Cards: You have to predict the total number of red cards received by the Away Team.


1st Half Markets

1st half - 1x2: Predict the outcome of the first half.

1st half - double chance: You have to predict the outcome of the first half. There are 3 possible outcomes: 1X (at the end of the 1st half the home team wins or draws), X2 (at the end of the 1st half the away team wins or draws), 12 (at the end of the 1st half the home team wins or the away team wins).

1st half - draw no bet: Predict the outcome of the first half. If the final result is a draw, the bet will be settled as void.

1st half - handicap x:y: You have to predict the final result of the match taking in consideration the handicap in brackets.

1st half - handicap: You have to predict the winner of the first half adding or subtracting the indicated spread to the result of the match.

1st half - total: On a certain value given in the market, you bet on whether there will be more or less goals during the 1st half of the match.

1st half - Home total: You bet on whether there will be more or less goals than the given line for the home team, during the first half.

1st half - Away total: You bet on whether there will be more or less goals than the given line for the away team, during the first half.

1st half - odd/even: Predict if the total number of goals scored during the 1st half period is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

1st half - 1x2 & total: Predict who will be the first half winner and how many goals (over/under) will be scored in the first half.

1st half - winning margin: This betting market consists of predicting which team will win the 1st half and by how much difference it will win.

1st half - goal range: Predict in a selected range, how many goals in total will be scored from both teams during the 1st half.

1st half - Home goal range: Predict in a selected range, how many goals in total will be scored from the home team during the 1st half.

1st half - Away goal range: Predict in a selected range, how many goals in total will be scored from the away team during the 1st half.


2nd Half Markets

2nd half - 1x2: Predict the outcome of the second half.

2nd half - double chance: You have to predict the outcome of the second half. There are 3 possible outcomes: 1X (at the end of the 2nd half the home team wins or draws), X2 (at the end of the 2nd half the away team wins or draws), 12 (at the end of the 2nd half the home team wins or the away team wins).

2nd half - draw no bet: Predict the outcome of the second half. If the final result is a draw, the bet will be settled as void.

2nd half - odd/even: Predict if the total number of goals scored during the 2nd half period is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

Player Specials

Player goals at least: You have to predict the number of goals a Player will at least score during the match.

Player Goals: Predict if the total number of goals scored by a specific player during the match.

X goalscorer: You have to predict which player will score the Xth goal of the match

Last goalscorer: You have to predict which player will score the final goal of the match


Handball Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.